Populate inventory with spawnteam function
parent
918e565193
commit
9115eae2b1
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@ -242,7 +242,9 @@ command /skybattle_listspawners <number>:
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send "Spawn point %loop-number%:" to player
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send "Spawn point %loop-number%:" to player
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send {skybattle::arena%arg-1%::spawn_location::%loop-number%} to player
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send {skybattle::arena%arg-1%::spawn_location::%loop-number%} to player
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command /spawnteam <number> <number>:
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trigger:
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spawnteam(arg-1, arg-2)
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function spawnteam(team: integer, spawner: integer):
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function spawnteam(team: integer, spawner: integer):
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loop entries of team "IDList%{_team}%":
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loop entries of team "IDList%{_team}%":
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@ -250,6 +252,27 @@ function spawnteam(team: integer, spawner: integer):
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set loop-value's gamemode to survival
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set loop-value's gamemode to survival
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# !!! POPULATE INVENTORY !!!
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# !!! POPULATE INVENTORY !!!
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give loop-value iron pickaxe of efficiency 3
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if {_team} is 1:
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give loop-value 64 red concrete named "§7Blocks"
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if {_team} is 2:
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give loop-value 64 yellow concrete named "§7Blocks"
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if {_team} is 3:
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give loop-value 64 red concrete named "§7Blocks"
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if {_team} is 4:
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give loop-value 64 lime concrete named "§7Blocks"
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if {_team} is 5:
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give loop-value 64 green concrete named "§7Blocks"
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if {_team} is 6:
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give loop-value 64 light blue concrete named "§7Blocks"
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if {_team} is 7:
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give loop-value 64 cyan concrete named "§7Blocks"
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if {_team} is 8:
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give loop-value 64 blue concrete named "§7Blocks"
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if {_team} is 9:
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give loop-value 64 pink concrete named "§7Blocks"
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if {_team} is 10:
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give loop-value 64 purple concrete named "§7Blocks"
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function resetteams():
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function resetteams():
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loop 10 times:
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loop 10 times:
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@ -288,6 +311,11 @@ function init_team_names():
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set {skybattle::team%loop-number%::name} to {_team%loop-number%}
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set {skybattle::team%loop-number%::name} to {_team%loop-number%}
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on place:
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#if {skybattle::game_status} is "playing":
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if name of held item is "§7Blocks":
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give helt item to the player
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on death of player: # victim, attacker
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on death of player: # victim, attacker
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add victim's uuid to {skybattle::deadplayers::*}
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add victim's uuid to {skybattle::deadplayers::*}
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launch ball large coloured yellow fading to light green and black at victim's location with duration 0
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launch ball large coloured yellow fading to light green and black at victim's location with duration 0
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@ -318,6 +346,3 @@ on player move:
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if {skybattle::stop_players} is "True":
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if {skybattle::stop_players} is "True":
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if {skybattle::gaming_players::*} contains player:
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if {skybattle::gaming_players::*} contains player:
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cancel event
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cancel event
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on food bar change:
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cancel event
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