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No commits in common. "5b852342b28a6639040c5a6c6f5df82baf5811b1" and "4f7a9cf992e0b2dbab87fbc9360878f89b86c2f7" have entirely different histories.
5b852342b2
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4f7a9cf992
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@ -1,38 +1,14 @@
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# border, spawny pro 3 různé lokace map, inventář
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# border, spawny pro 3 různé lokace map, inventář
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# skybattle::gaming_players::* - players in IDList1-10 [list of all players]
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# skybattle::gaming_players::* - players in IDList1-10 [list of all players]
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# skybattle::game_status - identifies game status [init, next, playing, end]
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# skybattle::game_status - identifies game status [init, next, playing, end]
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# skybattle::game_on - identifies if the game is playing [True, False]
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# skybattle::game_on - identifies if the game is playing [True, False]
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# skybattle::intro - identifies if intro is playing rn [True, False]
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# skybattle::intro - identifies if intro is playing rn [True, False]
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# skybattle::stop_players - triggers a function that stops players from moving [True, False]
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# skybattle::stop_players - triggers a function that stops players from moving [True, False]
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# skybattle::borders::border[1-3] - stores center of borders 1-3 [coords]
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# skybattle::deadplayers::* - stores all dead players in current round [list of players]
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# skybattle::deadplayers::* - stores all dead players in current round [list of players]
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# skybattle::introlocation - stores intro location [coords] ! must have barrier to stand on !
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# skybattle::lobbylocation - stores location of lobby [coords]
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# skybattle::current_arena - stores current round/arena [1-3]
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# skybattle::current_arena - stores current round/arena [1-3]
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# skybattle::introlocation - stores intro location [coords] ! must have barrier to stand on !
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# ---------------- Variables specific for each arena ----------------
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# skybattle::spectatorlocation[1-3] - stores location for spectators to spawn on [coords]
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# skybattle::arena:: - folder for all variables specific to each arena (border center, etc...)
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# skybattle::arena[1-3]::spectatorlocation - stores location of spectator spawn [coords]
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# skybattle::arena[1-3]::border - stores center location of border [coords]
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# skybattle::arena[1-3]::spawn_location::* [1-10] - stores spawner locations [coords]
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# ---------------- Variables specific for each team ----------------
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# skybattle::team[1-10]:: - folders for all variables specific to each team (list of players, etc.)
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# skybattle::team[1-10]::players - stores every player from team [list of players] - probably implemented on minigame startup
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#! skybattle::team[1-10]::alive_players - list of players alive
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#! skybattle::team[1-10]::alive_number - number of players alive in team [int]
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#! skybattle::team[1-10]::kills - number of kills of the whole team [int]
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# ---------------- Variables specific for each player ----------------
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# skybattle::players::[player_uuid]:: - folder for all variables specific to players (kills, deaths, etc.)
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#! skybattle::players::[player_uuid]::kills_number - number of kills of a player [int]
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#! skybattle::players::[player_uuid]::deaths - number of deaths of a player
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#! skybattle::players::[player_uuid]::kills_names - names of players killed
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command /minigame_skybattle_start:
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command /minigame_skybattle_start:
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description: Zapni celou minihru skybattle
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description: Zapni celou minihru skybattle
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@ -45,7 +21,6 @@ command /minigame_skybattle_start:
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loop 10 times:
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loop 10 times:
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loop entries of team "IDList%loop-number%":
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loop entries of team "IDList%loop-number%":
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add loop-value2 to {skybattle::gaming_players::*}
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add loop-value2 to {skybattle::gaming_players::*}
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add loop-value2 to {skybattle::team%%loop-number::players::*}
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broadcast "Načítám minihru Sky Battle"
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broadcast "Načítám minihru Sky Battle"
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send title "§2Sky Battle" to all players
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send title "§2Sky Battle" to all players
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set {skybattle::game_status} to "init"
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set {skybattle::game_status} to "init"
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@ -57,20 +32,6 @@ command /minigame_skybattle_start:
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set gamemode of {skybattle::gaming_players::*} to adventure
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set gamemode of {skybattle::gaming_players::*} to adventure
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teleport {skybattle::gaming_players::*} to {skybattle::introlocation}
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teleport {skybattle::gaming_players::*} to {skybattle::introlocation}
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set {skybattle::stop_players} to "True"
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set {skybattle::stop_players} to "True"
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hide {skybattle::gaming_players::*}
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wait 1 second
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send "§e----------- Sky Battle -----------" to {gaming_players::*}
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send " V této minihře máte za úkol §cpřežít§r a zabít co nejvíce svých §cprotivníků." to {gaming_players::*}
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wait 10 seconds
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reveal {skybattle::gaming_players::*}
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set {skybattle::stop_players} to "False"
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while {skybattle::game_on} is "True":
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if {skybattle::game_status} is "init":
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execute console command "/scoreboard players set MaxKolo XD 9"
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resetplayers()
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resetteams()
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command /skybattle_setborder <number>:
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command /skybattle_setborder <number>:
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description: Set center of border for map x
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description: Set center of border for map x
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@ -78,96 +39,18 @@ command /skybattle_setborder <number>:
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permission: skript.op
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permission: skript.op
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trigger:
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trigger:
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if arg-1 is 1:
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if arg-1 is 1:
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set {skybattle::arena1::border} to player's location
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set {skybattle::borders::border1} to player's location
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send "Border 1 set to your location" to player
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send "Border 1 set to your location" to player
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else if arg-1 is 2:
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else if arg-1 is 2:
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set {skybattle::arena2::border} to player's location
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set {skybattle::borders::border2} to player's location
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send "Border 2 set to your location" to player
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send "Border 2 set to your location" to player
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else if arg-1 is 3:
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else if arg-1 is 3:
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set {skybattle::arena3::border} to player's location
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set {skybattle::borders::border3} to player's location
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send "Border 3 set to your location" to player
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send "Border 3 set to your location" to player
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else:
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else:
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send "The only valid options for id of border are 1, 2, 3" to player
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send "The only valid options for id of border are 1, 2, 3" to player
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on death of player:
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command /skybattle_setintroloc:
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description: Set Intro location
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permission: skript.op
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trigger:
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set {skybattle::introlocation} to player's location
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send "Lokace Intra pro Sky Battle nastavena"
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command /skybattle_setlobbyloc:
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description: Set Lobby location
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permission: skript.op
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trigger:
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set {skybattle::lobbylocation} to player's location
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send "Lokace Lobby pro Sky Battle nastavena"
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command /skybattle_setspectatorspawn <number>:
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permission: skript.op
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trigger:
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if arg-1 is 1:
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set {skybattle::arena1::spectatorlocation} to player's location
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send "Spectator pro arenu 1 nastaven"
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if arg-1 is 2:
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set {skybattle::arena2::spectatorlocation} to player's location
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send "Spectator pro arenu 2 nastaven"
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if arg-1 is 3:
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set {skybattle::arena3::spectatorlocation} to player's location
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send "Spectator pro arenu 3 nastaven"
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if arg-1 is not 1 or arg-1 is not 2 or arg-1 is not 3:
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send "You need to specify arena 1-3"
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command /skybattle_setspawner <number> <number>:
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description: Set one of the spawn positions
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usage: /skybattle_setspawner <arena id 1-3> <spawner id 1-10>
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permission: skript.op
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trigger:
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if arg-2 < 11:
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if arg-1 is 1:
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set {skybattle::arena1::spawn_location::%arg-2%} to player's location
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send "Set spawn location %arg-1%" to player
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if arg-1 is 2:
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set {skybattle::arena2::spawn_location::%arg-2%} to player's location
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send "Set spawn location %arg-1%" to player
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if arg-1 is 3:
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set {skybattle::arena3::spawn_location::%arg-2%} to player's location
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send "Set spawn location %arg-2% for Sky Battle" to player
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if arg-1 is not 1 or arg-1 is not 2 or arg-1 is not 3:
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send "You must specify arena 1-3"
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if arg-2 < 0:
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send "You must specify a number from 1-10"
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if arg-2 > 10:
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send "You can only set 10 spawn positions"
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command /skybattle_listspawners <number>:
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description: List all spawn positions for arena
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permission: skript.op
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trigger:
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loop 10 times:
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send "Spawn points for arena %arg-1%"
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send "Spawn point %loop-number%:" to player
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send {skybattle::arena%arg-1%::spawn_location::%loop-number%} to player
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function spawnteam(team: integer, spawner: integer):
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loop entries of team "IDList%{_team}%":
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teleport loop-value to location at {skybattle::arena%{skybattle::current_arena}%::spawn_location::%{_spawner}%}
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set loop-value's gamemode to adventure
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# !!! POPULATE INVENTORY !!!
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function resetteams():
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loop 10 times:
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clear {skybattle::team%loop-value%::*}
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function resetplayers():
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clear {skybattle::players::*}
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on death of player: # victim, attacker
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add victim's uuid to {skybattle::deadplayers::*}
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add victim's uuid to {skybattle::deadplayers::*}
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launch ball large coloured yellow fading to light green and black at victim's location with duration 0
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launch ball large coloured yellow fading to light green and black at victim's location with duration 0
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@ -175,7 +58,7 @@ on respawn:
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if {skybattle::deadplayers::*} contains player's uuid:
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if {skybattle::deadplayers::*} contains player's uuid:
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clear player's inventory
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clear player's inventory
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set player's gamemode to spectator
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set player's gamemode to spectator
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teleport player to {skybattle::arena%{skybattle::current_arena}%::spectatorlocation}
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teleport player to {skybattle::spectatorlocation%{skybattle::current_arena}%}
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wait 20 ticks
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wait 20 ticks
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set player's gamemode to adventure
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set player's gamemode to adventure
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set player's gamemode to spectator
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set player's gamemode to spectator
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