Added some more stuff to main loop
Added plans for variables to implement mainly in the main loopmain
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@ -18,6 +18,22 @@
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# skybattle::arena[1-3]::border - stores center location of border [coords]
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# skybattle::arena[1-3]::spawn_location::* [1-10] - stores spawner locations [coords]
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# ---------------- Variables specific for each team ----------------
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# skybattle::team[1-10]:: - folders for all variables specific to each team (list of players, etc.)
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#! skybattle::team[1-10]::players - stores every player from team [list of players]
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#! skybattle::team[1-10]::alive_players - list of players alive
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#! skybattle::team[1-10]::alive_number - number of players alive in team [int]
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#! skybattle::team[1-10]::kills - number of kills of the whole team [int]
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# ---------------- Variables specific for each player ----------------
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# skybattle::players::[player_uuid]:: - folder for all variables specific to players (kills, deaths, etc.)
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#! skybattle::players::[player_uuid]::kills_number - number of kills of a player [int]
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#! skybattle::players::[player_uuid]::deaths - number of deaths of a player
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#! skybattle::players::[player_uuid]::kills_names - names of players killed
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command /minigame_skybattle_start:
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description: Zapni celou minihru skybattle
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usage: /minigame_skybattle_start
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@ -40,6 +56,17 @@ command /minigame_skybattle_start:
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set gamemode of {skybattle::gaming_players::*} to adventure
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teleport {skybattle::gaming_players::*} to {skybattle::introlocation}
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set {skybattle::stop_players} to "True"
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hide {skybattle::gaming_players::*}
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wait 1 second
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send "§e----------- Sky Battle -----------" to {gaming_players::*}
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send " V této minihře máte za úkol §cpřežít§r a zabít co nejvíce svých §cprotivníků." to {gaming_players::*}
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wait 10 seconds
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reveal {skybattle::gaming_players::*}
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set {skybattle::stop_players} to "False"
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while {skybattle::game_on} is "True":
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if {skybattle::game_status} is "init":
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execute console command "/scoreboard players set MaxKolo XD 9"
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command /skybattle_setborder <number>:
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description: Set center of border for map x
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@ -119,7 +146,17 @@ command /skybattle_listspawners <number>:
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send "Spawn point %loop-number%:" to player
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send {skybattle::arena%arg-1%::spawn_location::%loop-number%} to player
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on death of player:
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function spawnteam(team: integer, spawner: integer):
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loop entries of team "IDList%{_team}%":
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teleport loop-value to location at {skybattle::arena%{skybattle::current_arena}%::spawn_location::%{_spawner}%}
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set loop-value's gamemode to adventure
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# !!! POPULATE INVENTORY !!!
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on death of player: # victim, attacker
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add victim's uuid to {skybattle::deadplayers::*}
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launch ball large coloured yellow fading to light green and black at victim's location with duration 0
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