Added some more stuff to main loop

Added plans for variables to implement
mainly in the main loop
main
Anorak_1 2022-11-09 16:33:11 +01:00
parent cb583be76e
commit a3aae36ba7
1 changed files with 38 additions and 1 deletions

View File

@ -18,6 +18,22 @@
# skybattle::arena[1-3]::border - stores center location of border [coords]
# skybattle::arena[1-3]::spawn_location::* [1-10] - stores spawner locations [coords]
# ---------------- Variables specific for each team ----------------
# skybattle::team[1-10]:: - folders for all variables specific to each team (list of players, etc.)
#! skybattle::team[1-10]::players - stores every player from team [list of players]
#! skybattle::team[1-10]::alive_players - list of players alive
#! skybattle::team[1-10]::alive_number - number of players alive in team [int]
#! skybattle::team[1-10]::kills - number of kills of the whole team [int]
# ---------------- Variables specific for each player ----------------
# skybattle::players::[player_uuid]:: - folder for all variables specific to players (kills, deaths, etc.)
#! skybattle::players::[player_uuid]::kills_number - number of kills of a player [int]
#! skybattle::players::[player_uuid]::deaths - number of deaths of a player
#! skybattle::players::[player_uuid]::kills_names - names of players killed
command /minigame_skybattle_start:
description: Zapni celou minihru skybattle
usage: /minigame_skybattle_start
@ -40,6 +56,17 @@ command /minigame_skybattle_start:
set gamemode of {skybattle::gaming_players::*} to adventure
teleport {skybattle::gaming_players::*} to {skybattle::introlocation}
set {skybattle::stop_players} to "True"
hide {skybattle::gaming_players::*}
wait 1 second
send "§e----------- Sky Battle -----------" to {gaming_players::*}
send " V této minihře máte za úkol §cpřežít§r a zabít co nejvíce svých §cprotivníků." to {gaming_players::*}
wait 10 seconds
reveal {skybattle::gaming_players::*}
set {skybattle::stop_players} to "False"
while {skybattle::game_on} is "True":
if {skybattle::game_status} is "init":
execute console command "/scoreboard players set MaxKolo XD 9"
command /skybattle_setborder <number>:
description: Set center of border for map x
@ -119,7 +146,17 @@ command /skybattle_listspawners <number>:
send "Spawn point %loop-number%:" to player
send {skybattle::arena%arg-1%::spawn_location::%loop-number%} to player
on death of player:
function spawnteam(team: integer, spawner: integer):
loop entries of team "IDList%{_team}%":
teleport loop-value to location at {skybattle::arena%{skybattle::current_arena}%::spawn_location::%{_spawner}%}
set loop-value's gamemode to adventure
# !!! POPULATE INVENTORY !!!
on death of player: # victim, attacker
add victim's uuid to {skybattle::deadplayers::*}
launch ball large coloured yellow fading to light green and black at victim's location with duration 0