Fixed bugs found in testing
parent
22630ecb9f
commit
60b335c872
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@ -75,7 +75,8 @@ command /minigame_skybattle_start:
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wait 1 second
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wait 1 second
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set {skybattle::intro} to "True"
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set {skybattle::intro} to "True"
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set {skybattle::gaming_players::*}'s gamemode to spectator
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set {skybattle::gaming_players::*}'s gamemode to spectator
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teleport {skybattle::gaming_players::*} to {skybattle::introlocation}
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teleport all players to {skybattle::introlocation}
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#teleport {skybattle::gaming_players::*} to {skybattle::introlocation}
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set {skybattle::stop_players} to "True"
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set {skybattle::stop_players} to "True"
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set gamemode of {skybattle::gaming_players::*} to survival
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set gamemode of {skybattle::gaming_players::*} to survival
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hide {skybattle::gaming_players::*}
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hide {skybattle::gaming_players::*}
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@ -103,9 +104,9 @@ command /minigame_skybattle_start:
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if {skybattle::game_status} is "next":
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if {skybattle::game_status} is "next":
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set {skybattle::gaming_players::*}'s gamemode to spectator
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set {skybattle::gaming_players::*}'s gamemode to spectator
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resetborder()
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resetborder()
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if {skybattle:current_arena} is not 0:
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make console execute command "/function sky:battle"
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loop 10 times:
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loop 10 times:
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if {skybattle:current_arena} is not 0:
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make console execute command "/function sky:battle"
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clear {skybattle::IDList%loop-number%::alive_players::*}
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clear {skybattle::IDList%loop-number%::alive_players::*}
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set {skybattle::IDList%loop-number%::alive_number} to 4
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set {skybattle::IDList%loop-number%::alive_number} to 4
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loop entries of team "IDList%loop-number%":
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loop entries of team "IDList%loop-number%":
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@ -220,7 +221,6 @@ command /minigame_skybattle_start:
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if {skybattle::game_status} is "end":
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if {skybattle::game_status} is "end":
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send title "&4Konec hry" to all players
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send title "&4Konec hry" to all players
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set {skybattle::game_on} to "False"
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set {skybattle::game_on} to "False"
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wait 3 seconds
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wait 3 seconds
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teleport all players to {skybattle::lobbylocation}
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teleport all players to {skybattle::lobbylocation}
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@ -430,15 +430,15 @@ function spawnteam(team: number, spawner: number):
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if {_team} is 5:
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if {_team} is 5:
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give loop-value 64 green concrete# named "§7Blocks"
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give loop-value 64 green concrete# named "§7Blocks"
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if {_team} is 6:
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if {_team} is 6:
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give loop-value 64 light blue concrete# named "§7Blocks"
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give loop-value 64 cyan concrete# named "§7Blocks"
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if {_team} is 7:
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if {_team} is 7:
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give loop-value 64 cyan concrete# named# "§7Blocks"
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give loop-value 64 light blue concrete# named# "§7Blocks"
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if {_team} is 8:
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if {_team} is 8:
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give loop-value 64 blue concrete# named# "§7Blocks"
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give loop-value 64 blue concrete# named# "§7Blocks"
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if {_team} is 9:
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if {_team} is 9:
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give loop-value 64 pink concrete# named# "§7Blocks"
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if {_team} is 10:
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give loop-value 64 purple concrete# named# "§7Blocks"
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give loop-value 64 purple concrete# named# "§7Blocks"
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if {_team} is 10:
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give loop-value 64 pink concrete# named# "§7Blocks"
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function resetteams():
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function resetteams():
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loop 10 times:
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loop 10 times:
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@ -499,6 +499,10 @@ function get_team(team: text) :: text:
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set {_tname} to "Švestková"
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set {_tname} to "Švestková"
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return {_tname}
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return {_tname}
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on place of tnt:
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set event-block to air
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spawn primed tnt at event-location
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on block place of concrete:
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on block place of concrete:
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remove 1 of event-block from player's inventory
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remove 1 of event-block from player's inventory
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