Added new required addon: Skript-reflect
Added border mechanics and did some progress on the game loopmain
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29e972c489
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@ -43,6 +43,11 @@
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# 40 za kill
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# 40 za kill
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# 10 za přežití
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# 10 za přežití
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# imports for Skript-reflect aka Java-skript :D
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import:
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org.bukkit.World
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command /minigame_skybattle_start:
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command /minigame_skybattle_start:
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description: Zapni celou minihru skybattle
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description: Zapni celou minihru skybattle
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@ -103,6 +108,9 @@ command /minigame_skybattle_start:
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if {skybattle::current_arena} is 1:
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if {skybattle::current_arena} is 1:
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set {skybattle::stop_players} to "True"
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set {skybattle::stop_players} to "True"
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execute console command "/scoreboard players set Kola XD 1"
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setbordercenter()
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changeborder(200, 1)
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spawnteam(1, 1) #team, spawner
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spawnteam(1, 1) #team, spawner
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spawnteam(2, 2)
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spawnteam(2, 2)
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spawnteam(3, 3)
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spawnteam(3, 3)
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@ -116,29 +124,35 @@ command /minigame_skybattle_start:
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if {skybattle::current_arena} is 2:
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if {skybattle::current_arena} is 2:
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set {skybattle::stop_players} to "True"
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set {skybattle::stop_players} to "True"
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spawnteam(1, 1)
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execute console command "/scoreboard players set Kola XD 2"
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spawnteam(2, 2)
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setbordercenter()
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spawnteam(3, 3)
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changeborder(200, 1)
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spawnteam(4, 4)
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spawnteam(1, 8)
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spawnteam(2, 6)
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spawnteam(3, 7)
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spawnteam(4, 1)
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spawnteam(5, 5)
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spawnteam(5, 5)
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spawnteam(6, 6)
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spawnteam(6, 4)
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spawnteam(7, 7)
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spawnteam(7, 2)
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spawnteam(8, 8)
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spawnteam(8, 3)
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spawnteam(9, 9)
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spawnteam(9, 10)
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spawnteam(10, 10)
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spawnteam(10, 9)
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if {skybattle::current_arena} is 3:
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if {skybattle::current_arena} is 3:
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set {skybattle::stop_players} to "True"
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set {skybattle::stop_players} to "True"
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spawnteam(1, 1)
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execute console command "/scoreboard players set Kola XD 3"
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spawnteam(2, 2)
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setbordercenter()
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spawnteam(3, 3)
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changeborder(200, 1)
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spawnteam(4, 4)
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spawnteam(1, 6)
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spawnteam(5, 5)
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spawnteam(2, 4)
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spawnteam(6, 6)
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spawnteam(3, 9)
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spawnteam(4, 5)
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spawnteam(5, 10)
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spawnteam(6, 1)
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spawnteam(7, 7)
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spawnteam(7, 7)
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spawnteam(8, 8)
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spawnteam(8, 8)
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spawnteam(9, 9)
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spawnteam(9, 3)
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spawnteam(10, 10)
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spawnteam(10, 2)
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if {skybattle::current_arena} is 4:
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if {skybattle::current_arena} is 4:
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set {skybattle::game_status} to "end"
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set {skybattle::game_status} to "end"
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@ -159,6 +173,8 @@ command /minigame_skybattle_start:
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play sound "custom.cas2" at volume 50 to all players
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play sound "custom.cas2" at volume 50 to all players
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set {skybattle::stop_players} to "False"
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set {skybattle::stop_players} to "False"
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set {skybattle::game_status} to "playing"
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changeborder(5, 240)
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set {skybattle::timer} to {skybattle::time}
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set {skybattle::timer} to {skybattle::time}
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@ -195,6 +211,20 @@ command /minigame_skybattle_start:
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make console execute command "/function sky:battle"
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make console execute command "/function sky:battle"
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function setbordercenter():
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set {_x} to {skybattle::arena%{skybattle::current_arena}%::border}'s x coord
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set {_z} to {skybattle::arena%{skybattle::current_arena}%::border}'s z coord
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set {_w} to world("021")
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set {_b} to {_w}.getWorldBorder()
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{_b}.setDamageBuffer(0)
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{_b}.setCenter({_x}, {_z})
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function changeborder(size: number, time: number):
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set {_w} to world("021")
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set {_b} to {_w}.getWorldBorder()
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{_b}.setSize({_size}, {_time})
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command /skybattle_setborder <number>:
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command /skybattle_setborder <number>:
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description: Set center of border for map x
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description: Set center of border for map x
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usage: /skybattle_setborder <id of border/arena>
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usage: /skybattle_setborder <id of border/arena>
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@ -284,6 +314,8 @@ function spawnteam(team: number, spawner: number):
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# !!! POPULATE INVENTORY !!!
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# !!! POPULATE INVENTORY !!!
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give loop-value iron pickaxe of efficiency 3
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give loop-value iron pickaxe of efficiency 3
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give loop-value stone sword
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give loop-value 8 of steak
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if {_team} is 1:
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if {_team} is 1:
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give loop-value 64 red concrete# named "§7Blocks"
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give loop-value 64 red concrete# named "§7Blocks"
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if {_team} is 2:
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if {_team} is 2:
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