Added message when whole team gets killed
parent
60544cc959
commit
1cd3e1e0b4
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@ -451,6 +451,28 @@ function init_team_names():
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loop 10 times:
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loop 10 times:
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set {skybattle::team%loop-number%::name} to {_team%loop-number%}
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set {skybattle::team%loop-number%::name} to {_team%loop-number%}
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function get_team(team: text):
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if {_team} is "IDList1":
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return "Karmínová"
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if {_team} is "IDList2":
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return "Jantarová"
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if {_team} is "IDList3":
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return "Krémová"
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if {_team} is "IDList4":
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return "Limetková"
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if {_team} is "IDList5":
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return "Smaragdová"
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if {_team} is "IDList6":
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return "Azurová"
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if {_team} is "IDList7":
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return "Blankytná"
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if {_team} is "IDList8":
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return "Nebeská"
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if {_team} is "IDList9":
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return "Nachová"
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if {_team} is "IDList10":
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return "Švestková"
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on block place of concrete:
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on block place of concrete:
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remove 1 of event-block from player's inventory
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remove 1 of event-block from player's inventory
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@ -469,6 +491,7 @@ on death of player: # victim, attacker
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if {skybattle::%team of victim%::alive_number} is 0:
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if {skybattle::%team of victim%::alive_number} is 0:
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set {skybattle::teams_alive_num} to {skybattle::teams_alive_num} - 1
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set {skybattle::teams_alive_num} to {skybattle::teams_alive_num} - 1
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remove team of victim from {skybattle::teams_alive::*}
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remove team of victim from {skybattle::teams_alive::*}
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broadcast "Zemřel celý tým %get_team(team of victim)%"
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on respawn:
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on respawn:
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if {skybattle::deadplayers::*} contains player's uuid:
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if {skybattle::deadplayers::*} contains player's uuid:
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