Skript_flags/papik.sk

329 lines
15 KiB
Plaintext

command /scoreupdate:
permission: skript.op
trigger:
set {teampoints_reset} to 0
function teamInfo(tmn: text) :: text:
if "%{_tmn}%" is "IDList0":
return "&7SPECTATOR"
else if "%{_tmn}%" is "IDList1":
return "紅 &cKarmínová"
else if "%{_tmn}%" is "IDList2":
return "橙 &6Jantarová"
else if "%{_tmn}%" is "IDList3":
return "黃 &eKrémová"
else if "%{_tmn}%" is "IDList4":
return "婊 &aLimetková"
else if "%{_tmn}%" is "IDList5":
return "綠 &2Smaragdová"
else if "%{_tmn}%" is "IDList6":
return "松 &3Azurová"
else if "%{_tmn}%" is "IDList7":
return "色 &bBlankytná"
else if "%{_tmn}%" is "IDList8":
return "藍 &9Nebeská"
else if "%{_tmn}%" is "IDList9":
return "紫 &5Nachová"
else if "%{_tmn}%" is "IDList10":
return "粉 &dŠvestková"
else:
return ""
on join:
set join message to "&2[&a+&2] &f%player%"
on join:
send "" to player
send "&4&l[&c&l!&4&l] &ePokud zde: &f[ 紅橙黃婊綠松色藍紫粉 &f] &eNevidíš krystalky, prosím stáhni si resource pack." to player
send "<link:https://www.dropbox.com/scl/fo/5tmu4u9pk59odth8641tm/h?dl=0&rlkey=pa9fjw448i8xj2ydym21z4d64> &eZde." to player
send "" to player
on quit:
set leave message to "&4[&c-&4] &f%player%"
on placeholderapi placeholder request for the prefix "player":
if the identifier is "znak":
if placeholder "team_name" from player is "IDList1":
set the result to "紅"
else if placeholder "team_name" from player is "IDList2":
set the result to "橙"
else if placeholder "team_name" from player is "IDList3":
set the result to "黃"
else if placeholder "team_name" from player is "IDList4":
set the result to "婊"
else if placeholder "team_name" from player is "IDList5":
set the result to "綠"
else if placeholder "team_name" from player is "IDList6":
set the result to "松"
else if placeholder "team_name" from player is "IDList7":
set the result to "色"
else if placeholder "team_name" from player is "IDList8":
set the result to "藍"
else if placeholder "team_name" from player is "IDList9":
set the result to "紫"
else if placeholder "team_name" from player is "IDList10":
set the result to "粉"
else:
set the result to ""
if the identifier is "jmeno":
if placeholder "team_name" from player is "IDList0":
set the result to "&7SPECTATOR"
else if placeholder "team_name" from player is "IDList1":
set the result to "&cKarmínová"
else if placeholder "team_name" from player is "IDList2":
set the result to "&6Jantarová"
else if placeholder "team_name" from player is "IDList3":
set the result to "&eKrémová"
else if placeholder "team_name" from player is "IDList4":
set the result to "&aLimetková"
else if placeholder "team_name" from player is "IDList5":
set the result to "&2Smaragdová"
else if placeholder "team_name" from player is "IDList6":
set the result to "&3Azurová"
else if placeholder "team_name" from player is "IDList7":
set the result to "&bBlankytná"
else if placeholder "team_name" from player is "IDList8":
set the result to "&9Nebeská"
else if placeholder "team_name" from player is "IDList9":
set the result to "&5Nachová"
else if placeholder "team_name" from player is "IDList10":
set the result to "&dŠvestková"
else:
set the result to ""
if the identifier is "teammate": # The placeholder would be 'custom_message'
loop entries of team placeholder "team_name" from player:
if loop-value is not player:
if loop-value's gamemode is spectator:
add "§m&7%loop-value% ☠" to {_team_players::*}
else:
add "%loop-value% §a%loop-value's health * 2%%placeholder "team_color" from player%❤" to {_team_players::*}
if {_team_players::*} is not set:
set the result to "&7-"
else:
set the result to "%{_team_players::*}%"
if the identifier is "myself":
set the result to "%player% §a%player's health * 2%%placeholder "team_color" from player%❤"
if the identifier is "teampoints":
loop entries of team placeholder "team_name" from player:
add placeholder "objective_score_GridoGames" from loop-value to {_team_points::*}
loop {_team_points::*}:
set {_team_point} to {_team_point} + loop-value parsed as integer
set the result to "%{_team_point}%"
if the identifier is "points":
set the result to placeholder "objective_score_GridoGames" from player
on placeholderapi placeholder request for the prefix "game":
if the identifier is "maxkola":
set {_name} to "MaxKolo" parsed as offline player
set the result to placeholder "objective_score_XD" from {_name}
if the identifier is "minuta":
set {_name} to "Minuty" parsed as offline player
set the result to placeholder "objective_score_XD" from {_name}
if the identifier is "sekunda":
set {_name} to "Sekundy" parsed as offline player
set the result to placeholder "objective_score_XD" from {_name}
if the identifier is "kola":
set {_name} to "Kola" parsed as offline player
set the result to placeholder "objective_score_XD" from {_name}
if the identifier is "hra":
set {_name} to "Hry" parsed as offline player
set the result to placeholder "objective_score_XD" from {_name}
on placeholderapi placeholder request for the prefix "game1":
if the identifier is "poradi1":
if {teampoints_reset} < 0:
set {_lu} to "Anorak_1" parsed as player
clear {team_all_points::*}
loop 10 times:
clear {_team_point}
clear {_team_points::*}
loop entries of team "IDList%loop-number%":
add placeholder "objective_score_GridoGames" from loop-value-2 to {_team_points::*}
loop {_team_points::*}:
set {_team_point} to {_team_point} + loop-value-2 parsed as integer
if entries of team "IDList%loop-number%" is set:
set {teampoints::IDList%loop-number%} to {_team_point}
add {_team_point} to {team_all_points::*}
set {team_all_point::*} to reversed sorted {team_all_points::*}
clear {1stteam}
clear {2stteam}
clear {3stteam}
clear {4stteam}
clear {5stteam}
clear {6stteam}
clear {7stteam}
clear {8stteam}
clear {9stteam}
clear {10stteam}
set {1stset} to ""
set {2stset} to ""
set {3stset} to ""
set {4stset} to ""
set {5stset} to ""
set {6stset} to ""
set {7stset} to ""
set {8stset} to ""
set {9stset} to ""
set {10stset} to ""
loop 10 times:
if 10st element of {team_all_point::*} is {teampoints::IDList%loop-number%}:
if {10stteam} is not set:
set {10stteam} to "IDList%loop-number%"
#remove "IDList%loop-number%" from {_teams::*}
set {10stset} to "True"
continue
if 9st element of {team_all_point::*} is {teampoints::IDList%loop-number%}:
if {9stteam} is not set:
set {9stteam} to "IDList%loop-number%"
#remove "IDList%loop-number%" from {_teams::*}
set {9stset} to "True"
continue
if 8st element of {team_all_point::*} is {teampoints::IDList%loop-number%}:
if {8stteam} is not set:
set {8stteam} to "IDList%loop-number%"
#remove "IDList%loop-number%" from {_teams::*}
set {8stset} to "True"
continue
if 7st element of {team_all_point::*} is {teampoints::IDList%loop-number%}:
if {7stteam} is not set:
set {7stteam} to "IDList%loop-number%"
#remove "IDList%loop-number%" from {_teams::*}
set {7stset} to "True"
continue
if 6st element of {team_all_point::*} is {teampoints::IDList%loop-number%}:
if {6stteam} is not set:
set {6stteam} to "IDList%loop-number%"
#remove "IDList%loop-number%" from {_teams::*}
set {6stset} to "True"
continue
if 5st element of {team_all_point::*} is {teampoints::IDList%loop-number%}:
if {5stteam} is not set:
set {5stteam} to "IDList%loop-number%"
#remove "IDList%loop-number%" from {_teams::*}
set {5stset} to "True"
continue
if 4st element of {team_all_point::*} is {teampoints::IDList%loop-number%}:
if {3stteam} is not set:
set {4stteam} to "IDList%loop-number%"
#remove "IDList%loop-number%" from {_teams::*}
set {4stset} to "True"
continue
if 3st element of {team_all_point::*} is {teampoints::IDList%loop-number%}:
if {3stteam} is not set:
set {3stteam} to "IDList%loop-number%"
#remove "IDList%loop-number%" from {_teams::*}
set {3stset} to "True"
continue
if 2st element of {team_all_point::*} is {teampoints::IDList%loop-number%}:
if {2stteam} is not set:
set {2stteam} to "IDList%loop-number%"
#remove "IDList%loop-number%" from {_teams::*}
set {2stset} to "True"
continue
if 1st element of {team_all_point::*} is {teampoints::IDList%loop-number%}:
if {1stteam} is not set:
set {1stteam} to "IDList%loop-number%"
#remove "IDList%loop-number%" from {_teams::*}
set {1stset} to "True"
# reset loop
set {teampoints_reset} to 100
else: # {teampoints_reset} < 0:
set {teampoints_reset} to {teampoints_reset} - 1
if prefix of team {1stteam} is set:
if {teampoints::%{1stteam}%} is 0:
set the result to "&r&7-"
else:
#set the result to "%prefix of team {1stteam}% &r%{teampoints::%{1stteam}%}%"
set the result to "&r%teamInfo({1stteam})% &r%{teampoints::%{1stteam}%}%"
else:
set the result to "&7-"
#set {new::*} to sorted {play::*}
if the identifier is "poradi2":
if prefix of team {2stteam} is set:
if {teampoints::%{2stteam}%} is 0:
set the result to "&7-"
else:
#set the result to "%prefix of team {2stteam}% &r%{teampoints::%{2stteam}%}%"
set the result to "&r%teamInfo({2stteam})% &r%{teampoints::%{2stteam}%}%"
else:
set the result to "&7-"
if the identifier is "poradi3":
if prefix of team {3stteam} is set:
if {teampoints::%{3stteam}%} is 0:
set the result to "&7-"
else:
#set the result to "%prefix of team {3stteam}% &r%{teampoints::%{3stteam}%}%"
set the result to "&r%teamInfo({3stteam})% &r%{teampoints::%{3stteam}%}%"
else:
set the result to "&7-"
if the identifier is "poradi4":
if prefix of team {4stteam} is set:
if {teampoints::%{4stteam}%} is 0:
set the result to "&7-"
else:
#set the result to "%prefix of team {4stteam}% &r%{teampoints::%{4stteam}%}%"
set the result to "&r%teamInfo({4stteam})% &r%{teampoints::%{4stteam}%}%"
else:
set the result to "&7-"
if the identifier is "poradi5":
if prefix of team {5stteam} is set:
if {teampoints::%{5stteam}%} is 0:
set the result to "&7-"
else:
#set the result to "%prefix of team {5stteam}% &r%{teampoints::%{5stteam}%}%"
set the result to "&r%teamInfo({5stteam})% &r%{teampoints::%{5stteam}%}%"
else:
set the result to "&7-"
if the identifier is "poradi6":
if prefix of team {6stteam} is set:
if {teampoints::%{6stteam}%} is 0:
set the result to "&7-"
else:
#set the result to "%prefix of team {6stteam}% &r%{teampoints::%{6stteam}%}%"
set the result to "&r%teamInfo({6stteam})% &r%{teampoints::%{6stteam}%}%"
else:
set the result to "&7-"
if the identifier is "poradi7":
if prefix of team {7stteam} is set:
if {teampoints::%{7stteam}%} is 0:
set the result to "&7-"
else:
#set the result to "%prefix of team {7stteam}% &r%{teampoints::%{7stteam}%}%"
set the result to "&r%teamInfo({7stteam})% &r%{teampoints::%{7stteam}%}%"
else:
set the result to "&7-"
if the identifier is "poradi8":
if prefix of team {8stteam} is set:
if {teampoints::%{8stteam}%} is 0:
set the result to "&7-"
else:
#set the result to "%prefix of team {8stteam}% &r%{teampoints::%{8stteam}%}%"
set the result to "&r%teamInfo({8stteam})% &r%{teampoints::%{8stteam}%}%"
else:
set the result to "&7-"
if the identifier is "poradi9":
if prefix of team {9stteam} is set:
if {teampoints::%{9stteam}%} is 0:
set the result to "&7-"
else:
#set the result to "%prefix of team {9stteam}% &r%{teampoints::%{9stteam}%}%"
set the result to "&r%teamInfo({9stteam})% &r%{teampoints::%{9stteam}%}%"
else:
set the result to "&7-"
if the identifier is "poradi10":
if prefix of team {10stteam} is set:
if {teampoints::%{10stteam}%} is 0:
set the result to "&7-"
else:
#set the result to "%prefix of team {10stteam}% &r%{teampoints::%{10stteam}%}%"
set the result to "&r%teamInfo({10stteam})% &r%{teampoints::%{10stteam}%}%"
else:
set the result to "&7-"