122 lines
5.4 KiB
Plaintext
122 lines
5.4 KiB
Plaintext
command /scoreupdate:
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permission: skript.op
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trigger:
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set {teampoints_reset} to 0
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on join:
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set join message to "§e%player% se připojil."
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on quit:
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set leave message to "§e%player% se odpojil."
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on placeholderapi placeholder request for the prefix "player":
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if the identifier is "teammate": # The placeholder would be 'custom_message'
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loop entries of team placeholder "team_name" from player:
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if loop-value is not player:
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if loop-value's gamemode is spectator:
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add "§m&7%loop-value% ☠" to {_team_players::*}
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else:
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add "%loop-value% §a%loop-value's health * 2%%placeholder "team_color" from player%❤" to {_team_players::*}
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if {_team_players::*} is not set:
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set the result to "&7-"
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else:
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set the result to "%{_team_players::*}%"
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if the identifier is "myself":
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set the result to "%player% §a%player's health * 2%%placeholder "team_color" from player%❤"
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if the identifier is "teampoints":
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loop entries of team placeholder "team_name" from player:
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add placeholder "objective_score_GridoGames" from loop-value to {_team_points::*}
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loop {_team_points::*}:
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set {_team_point} to {_team_point} + loop-value parsed as integer
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set the result to "%{_team_point}%"
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on placeholderapi placeholder request for the prefix "game":
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if the identifier is "maxkola":
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set {_name} to "MaxKolo" parsed as offline player
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set the result to placeholder "objective_score_XD" from {_name}
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if the identifier is "minuta":
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set {_name} to "Minuty" parsed as offline player
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set the result to placeholder "objective_score_XD" from {_name}
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if the identifier is "sekunda":
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set {_name} to "Sekundy" parsed as offline player
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set the result to placeholder "objective_score_XD" from {_name}
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if the identifier is "kola":
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set {_name} to "Kola" parsed as offline player
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set the result to placeholder "objective_score_XD" from {_name}
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if the identifier is "hra":
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set {_name} to "Hry" parsed as offline player
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set the result to placeholder "objective_score_XD" from {_name}
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if the identifier is "poradi1":
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if {teampoints_reset} < 0:
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set {_lu} to "Anorak_1" parsed as player
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clear {team_all_points::*}
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loop 10 times:
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clear {_team_point}
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clear {_team_points::*}
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loop entries of team "IDList%loop-number%":
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add placeholder "objective_score_GridoGames" from loop-value-2 to {_team_points::*}
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loop {_team_points::*}:
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set {_team_point} to {_team_point} + loop-value-2 parsed as integer
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if entries of team "IDList%loop-number%" is set:
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set {teampoints::IDList%loop-number%} to {_team_point}
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add {_team_point} to {team_all_points::*}
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set {team_all_point::*} to reversed sorted {team_all_points::*}
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clear {1stteam}
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clear {2stteam}
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clear {3stteam}
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set {1stset} to ""
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set {2stset} to ""
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set {3stset} to ""
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loop 10 times:
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if 3st element of {team_all_point::*} is {teampoints::IDList%loop-number%}:
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if {3stteam} is not set:
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set {3stteam} to "IDList%loop-number%"
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#remove "IDList%loop-number%" from {_teams::*}
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set {3stset} to "True"
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continue
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if 2st element of {team_all_point::*} is {teampoints::IDList%loop-number%}:
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if {2stteam} is not set:
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set {2stteam} to "IDList%loop-number%"
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#remove "IDList%loop-number%" from {_teams::*}
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set {2stset} to "True"
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continue
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if 1st element of {team_all_point::*} is {teampoints::IDList%loop-number%}:
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if {1stteam} is not set:
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set {1stteam} to "IDList%loop-number%"
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#remove "IDList%loop-number%" from {_teams::*}
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set {1stset} to "True"
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# reset loop
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set {teampoints_reset} to 60
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else: # {teampoints_reset} < 0:
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set {teampoints_reset} to {teampoints_reset} - 1
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if prefix of team {1stteam} is set:
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if {teampoints::%{1stteam}%} is 0:
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set the result to "&7-"
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else:
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set the result to "%prefix of team {1stteam}% &r%{teampoints::%{1stteam}%}%"
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else:
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set the result to "&7-"
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#set {new::*} to sorted {play::*}
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if the identifier is "poradi2":
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if prefix of team {2stteam} is set:
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if {teampoints::%{2stteam}%} is 0:
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set the result to "&7-"
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else:
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set the result to "%prefix of team {2stteam}% &r%{teampoints::%{2stteam}%}%"
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else:
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set the result to "&7-"
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if the identifier is "poradi3":
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if prefix of team {3stteam} is set:
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if {teampoints::%{3stteam}%} is 0:
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set the result to "&7-"
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else:
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set the result to "%prefix of team {3stteam}% &r%{teampoints::%{3stteam}%}%"
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else:
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set the result to "&7-"
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