314 lines
13 KiB
Plaintext
314 lines
13 KiB
Plaintext
command /minigame_flags_start:
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description: Zapni celou minihru flags
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usage: /minigame_flags_start
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executable by: the console and players
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permission: skript.op
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trigger:
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execute console command "/gamerule keepInventory true"
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clear {gaming_players::*}
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loop 10 times:
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loop entries of team "IDList%loop-number%":
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add loop-value-2 to {gaming_players::*}
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broadcast "Načítám minihru Vlajky"
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send title "§2Vlajky" to all players
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set {game_status} to "init"
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set {game_on} to "True"
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wait 2 seconds
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send subtitle "Teleportuji" to all players
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wait 1 second
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set {intro} to "True"
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set gamemode of {gaming_players::*} to adventure
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teleport {gaming_players::*} to {introlocation}
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set {stop_players} to "True"
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hide {gaming_players::*}
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wait 1 seconds
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send "§e----------- Vlajky -----------" to {gaming_players::*}
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send " V této minihře máte za úkol, jako první získat vlajku na středu, kterou vezmene pravím kliknutím a donést jí domů, ale pozor, protivník tě může dát na jednu rádu lukem, proto jsou po stranách instakill potiony, který můžeš použít jako obranu." to {gaming_players::*}
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wait 15 seconds
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set {stop_players} to "False"
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reveal {gaming_players::*}
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while {game_on} is "True":
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if {game_status} is "init": # kód před prvním startem
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# procesy před startem
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clear {flag_won::*}
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set {teamscore::1} to 0
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set {teamscore::2} to 0
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set {teamscore::3} to 0
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set {teamscore::4} to 0
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set {teamscore::5} to 0
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set {teamscore::6} to 0
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set {teamscore::7} to 0
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set {teamscore::8} to 0
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set {teamscore::9} to 0
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set {teamscore::10} to 0
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# //procesy před startem
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set {flags_kola} to 1
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clear inventory of all players
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wait 20 ticks
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send title "§4§l1. KOLO" to all players
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if {flags_kola} is 1:
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spawngate(3)
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spawnteam(1,1)
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spawnteam(2,2)
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spawnteam(3,3)
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spawnteam(10,4)
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spawnteam(4,5)
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spawnteam(9,6)
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spawnteam(5,7)
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spawnteam(8,8)
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spawnteam(6,9)
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spawnteam(7,10)
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loop {flag_locations::*}:
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set block at loop-value to white banner
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loop {potion_locations::*}:
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drop {dmgpotion} named "§4Insta-kill potion" at loop-value
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set {game_status} to "playing"
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set {flags_timer} to {čas_kola}
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wait 5 seconds
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send title "§4§l%{flags_kola}%. KOLO" with subtitle "3" to all players
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play sound "block.note_block.bell" at volume 50 to all players
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wait 1 second
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send title "§4§l%{flags_kola}%. KOLO" with subtitle "2" to all players
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play sound "block.note_block.bell" at volume 50 to all players
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spawngate(2)
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wait 1 second
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send title "§4§l%{flags_kola}%. KOLO" with subtitle "1" to all players
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play sound "block.note_block.bell" at volume 50 to all players
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wait 1 second
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send title "GO" with subtitle "" to all players
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play sound "block.note_block.bell" at volume 50 with pitch 18 to all players
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spawngate(1)
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if {game_status} is "next":
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loop {flag_locations::*}:
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loop all blocks in radius 35 around loop-value-1:
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if loop-value-2 is banner:
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set block at loop-value-2 to air
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loop 10 times:
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loop entries of team "IDList%loop-number%":
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if {flag_won::*} contains loop-value-2:
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set {teamscore::%loop-number-1%} to {teamscore::%loop-number-1%} + 1
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clear inventory of all players
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loop {potion_locations::*}:
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loop all entities in radius 4 around loop-value-1:
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kill loop-value-2
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set {flags_kola} to {flags_kola} + 1
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clear {flag_won::*}
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spawngate(3)
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if {flags_kola} is 2:
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spawnteam(2,1)
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spawnteam(3,2)
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spawnteam(1,3)
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spawnteam(7,4)
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spawnteam(8,5)
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spawnteam(6,6)
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spawnteam(9,7)
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spawnteam(5,8)
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spawnteam(4,9)
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spawnteam(10,10)
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loop {flag_locations::*}:
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set block at loop-value to white banner
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loop {potion_locations::*}:
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drop {dmgpotion} named "§4Insta-kill potion" at loop-value
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set {game_status} to "playing"
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if {flags_kola} is 3:
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spawnteam(6,1)
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spawnteam(9,2)
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spawnteam(8,3)
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spawnteam(7,4)
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spawnteam(3,5)
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spawnteam(1,6)
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spawnteam(4,7)
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spawnteam(2,8)
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spawnteam(5,9)
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spawnteam(10,10)
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loop {flag_locations::*}:
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set block at loop-value to white banner
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loop {potion_locations::*}:
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drop {dmgpotion} named "§4Insta-kill potion" at loop-value
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set {game_status} to "playing"
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if {flags_kola} is 4:
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spawnteam(10,1)
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spawnteam(6,2)
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spawnteam(2,3)
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spawnteam(5,4)
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spawnteam(3,5)
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spawnteam(4,6)
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spawnteam(1,7)
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spawnteam(8,8)
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spawnteam(7,9)
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spawnteam(9,10)
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loop {flag_locations::*}:
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set block at loop-value to white banner
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loop {potion_locations::*}:
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drop {dmgpotion} named "§4Insta-kill potion" at loop-value
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set {game_status} to "playing"
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if {flags_kola} is 5:
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spawnteam(5,1)
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spawnteam(3,2)
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spawnteam(6,3)
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spawnteam(2,4)
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spawnteam(7,5)
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spawnteam(10,6)
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spawnteam(8,7)
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spawnteam(9,8)
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spawnteam(4,9)
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spawnteam(1,10)
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loop {flag_locations::*}:
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set block at loop-value to white banner
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loop {potion_locations::*}:
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drop {dmgpotion} named "§4Insta-kill potion" at loop-value
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set {game_status} to "playing"
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if {flags_kola} is 6:
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spawnteam(1,1)
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spawnteam(9,2)
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spawnteam(10,3)
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spawnteam(8,4)
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spawnteam(2,5)
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spawnteam(7,6)
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spawnteam(3,7)
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spawnteam(6,8)
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spawnteam(4,9)
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spawnteam(5,10)
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loop {flag_locations::*}:
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set block at loop-value to white banner
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loop {potion_locations::*}:
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drop {dmgpotion} named "§4Insta-kill potion" at loop-value
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set {game_status} to "playing"
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if {flags_kola} is 7:
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spawnteam(5,1)
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spawnteam(1,2)
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spawnteam(6,3)
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spawnteam(4,4)
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spawnteam(7,5)
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spawnteam(3,6)
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spawnteam(8,7)
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spawnteam(2,8)
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spawnteam(9,9)
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spawnteam(10,10)
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loop {flag_locations::*}:
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set block at loop-value to white banner
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loop {potion_locations::*}:
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drop {dmgpotion} named "§4Insta-kill potion" at loop-value
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set {game_status} to "playing"
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if {flags_kola} is 8:
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spawnteam(5,1)
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spawnteam(6,2)
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spawnteam(1,3)
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spawnteam(10,4)
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spawnteam(2,5)
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spawnteam(9,6)
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spawnteam(3,7)
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spawnteam(8,8)
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spawnteam(4,9)
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spawnteam(7,10)
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loop {flag_locations::*}:
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set block at loop-value to white banner
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loop {potion_locations::*}:
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drop {dmgpotion} named "§4Insta-kill potion" at loop-value
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set {game_status} to "playing"
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if {flags_kola} is 9:
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spawnteam(9,1)
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spawnteam(3,2)
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spawnteam(10,3)
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spawnteam(2,4)
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spawnteam(6,5)
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spawnteam(1,6)
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spawnteam(7,7)
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spawnteam(5,8)
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spawnteam(8,9)
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spawnteam(4,10)
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loop {flag_locations::*}:
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set block at loop-value to white banner
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loop {potion_locations::*}:
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drop {dmgpotion} named "§4Insta-kill potion" at loop-value
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set {game_status} to "playing"
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if {flags_kola} is 10:
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set {game_status} to "end"
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else:
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send title "§4§l%{flags_kola}%. KOLO" to all players
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wait 5 second
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send title "§4§l%{flags_kola}%. KOLO" with subtitle "3" to all players
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play sound "block.note_block.bell" at volume 50 to all players
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wait 1 second
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send title "§4§l%{flags_kola}%. KOLO" with subtitle "2" to all players
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play sound "block.note_block.bell" at volume 50 to all players
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spawngate(2)
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wait 1 second
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send title "§4§l%{flags_kola}%. KOLO" with subtitle "1" to all players
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play sound "block.note_block.bell" at volume 50 to all players
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wait 1 second
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send title "GO" with subtitle "" to all players
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play sound "block.note_block.bell" at volume 50 with pitch 18 to all players
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spawngate(1)
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set {flags_timer} to {čas_kola} # NASTAVENÍ ČASU
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if {game_status} is "playing": # kód kontroly konce kola
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send action bar "§4§lČas: §7%{flags_timer}%" to all players
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set {flags_timer} to {flags_timer} - 1
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wait 1 second
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if {flags_timer} is 0:
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send title "§4§lDošel čas!" to all players
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set {gaming_players::*}'s gamemode to spectator
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set {game_status} to "next"
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wait 5 seconds
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if size of {flag_won::*} is 5:
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set {game_status} to "next"
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set {gaming_players::*}'s gamemode to spectator
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wait 1 second
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send title "§a§lKonec kola!" to all players
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wait 5 seconds
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if {game_status} is "end":
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send "game end"
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send title "&4Konec hry" to all players
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# VYHODNOCENÍ BODŮ
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loop 10 times:
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execute console command "/scoreboard players add @a[scores={IDlist=%loop-number%}] Win %{teamscore::%loop-number%}%"
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if loop-number is 10:
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execute console command "/scoreboard players add @a[scores={IDlist=20}] Win %{teamscore::%loop-number%}%"
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else:
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execute console command "/scoreboard players add @a[scores={IDlist=1%loop-number%}] Win %{teamscore::%loop-number%}%"
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set {game_on} to "False"
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send "game stop"
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wait 5 seconds
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make console execute command "/function ctf:vlajky"
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wait 3 seconds
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teleport {gaming_players::*} to {lobbylocation}
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set {gaming_players::*}'s gamemode to adventure
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