command /minigame_flags_start: description: Zapni celou minihru flags usage: /minigame_flags_start executable by: the console and players permission: skript.op trigger: execute console command "/gamerule keepInventory true" clear {gaming_players::*} loop 10 times: loop entries of team "IDList%loop-number%": add loop-value-2 to {gaming_players::*} broadcast "Načítám minihru Vlajky" send title "§2Vlajky" to all players set {game_status} to "init" set {game_on} to "True" wait 2 seconds send subtitle "Teleportuji" to all players wait 1 second set {intro} to "True" set gamemode of {gaming_players::*} to adventure teleport {gaming_players::*} to {introlocation} set {stop_players} to "True" hide {gaming_players::*} wait 1 seconds send "§e----------- Vlajky -----------" to {gaming_players::*} send " V této minihře máte za úkol jako první získat vlajku na středu, kterou §cvezmene pravým kliknutím §ra donést jí domů. Pozor, protivník vás může zabít na jednu ránu lukem! Po stranách jsou pak instakill potiony." to {gaming_players::*} wait 15 seconds set {stop_players} to "False" reveal {gaming_players::*} while {game_on} is "True": if {game_status} is "init": # kód před prvním startem # procesy před startem clear {flag_won::*} set {teamscore::1} to 0 set {teamscore::2} to 0 set {teamscore::3} to 0 set {teamscore::4} to 0 set {teamscore::5} to 0 set {teamscore::6} to 0 set {teamscore::7} to 0 set {teamscore::8} to 0 set {teamscore::9} to 0 set {teamscore::10} to 0 execute console command "/scoreboard players set MaxKolo XD 9" clear {flag_won::*} # procesy před startem set {flags_kola} to 1 clear inventory of all players wait 20 ticks send title "§c§l1. KOLO" to all players if {flags_kola} is 1: execute console command "/scoreboard players set Kola XD 1" spawngate(3) spawnteam(1,1) spawnteam(2,2) spawnteam(3,3) spawnteam(10,4) spawnteam(4,5) spawnteam(9,6) spawnteam(5,7) spawnteam(8,8) spawnteam(6,9) spawnteam(7,10) loop {flag_locations::*}: set block at loop-value to white banner loop {potion_locations::*}: drop {dmgpotion} named "§4Insta-kill potion" at loop-value set {game_status} to "playing" set {flags_timer} to {čas_kola} wait 5 seconds send title "§c§l%{flags_kola}%. KOLO" with subtitle "3" to all players play sound "custom.cas" at volume 50 to all players wait 1 second send title "§c§l%{flags_kola}%. KOLO" with subtitle "2" to all players play sound "custom.cas" at volume 50 to all players wait 1 second send title "§c§l%{flags_kola}%. KOLO" with subtitle "1" to all players play sound "custom.cas" at volume 50 to all players wait 1 second send title "GO" with subtitle "" to all players play sound "custom.cas2" at volume 50 to all players spawngate(1) if {game_status} is "next": loop {flag_locations::*}: loop all blocks in radius 35 around loop-value-1: if loop-value-2 is banner: set block at loop-value-2 to air loop dropped items in radius 35 around loop-value-1: kill loop-value-2 loop 10 times: loop entries of team "IDList%loop-number%": if {flag_won::*} contains loop-value-2: set {teamscore::%loop-number-1%} to {teamscore::%loop-number-1%} + 1 clear inventory of all players loop {potion_locations::*}: loop all entities in radius 4 around loop-value-1: kill loop-value-2 set {flags_kola} to {flags_kola} + 1 clear {flag_won::*} spawngate(3) if {flags_kola} is 2: execute console command "/scoreboard players set Kola XD 2" spawnteam(2,1) spawnteam(3,2) spawnteam(1,3) spawnteam(7,4) spawnteam(8,5) spawnteam(6,6) spawnteam(9,7) spawnteam(5,8) spawnteam(4,9) spawnteam(10,10) loop {flag_locations::*}: set block at loop-value to white banner loop {potion_locations::*}: drop {dmgpotion} named "§4Insta-kill potion" at loop-value set {game_status} to "playing" if {flags_kola} is 3: execute console command "/scoreboard players set Kola XD 3" spawnteam(6,1) spawnteam(9,2) spawnteam(8,3) spawnteam(7,4) spawnteam(3,5) spawnteam(1,6) spawnteam(4,7) spawnteam(2,8) spawnteam(5,9) spawnteam(10,10) loop {flag_locations::*}: set block at loop-value to white banner loop {potion_locations::*}: drop {dmgpotion} named "§4Insta-kill potion" at loop-value set {game_status} to "playing" if {flags_kola} is 4: execute console command "/scoreboard players set Kola XD 4" spawnteam(10,1) spawnteam(6,2) spawnteam(2,3) spawnteam(5,4) spawnteam(3,5) spawnteam(4,6) spawnteam(1,7) spawnteam(8,8) spawnteam(7,9) spawnteam(9,10) loop {flag_locations::*}: set block at loop-value to white banner loop {potion_locations::*}: drop {dmgpotion} named "§4Insta-kill potion" at loop-value set {game_status} to "playing" if {flags_kola} is 5: execute console command "/scoreboard players set Kola XD 5" spawnteam(5,1) spawnteam(3,2) spawnteam(6,3) spawnteam(2,4) spawnteam(7,5) spawnteam(10,6) spawnteam(8,7) spawnteam(9,8) spawnteam(4,9) spawnteam(1,10) loop {flag_locations::*}: set block at loop-value to white banner loop {potion_locations::*}: drop {dmgpotion} named "§4Insta-kill potion" at loop-value set {game_status} to "playing" if {flags_kola} is 6: execute console command "/scoreboard players set Kola XD 6" spawnteam(1,1) spawnteam(9,2) spawnteam(10,3) spawnteam(8,4) spawnteam(2,5) spawnteam(7,6) spawnteam(3,7) spawnteam(6,8) spawnteam(4,9) spawnteam(5,10) loop {flag_locations::*}: set block at loop-value to white banner loop {potion_locations::*}: drop {dmgpotion} named "§4Insta-kill potion" at loop-value set {game_status} to "playing" if {flags_kola} is 7: execute console command "/scoreboard players set Kola XD 7" spawnteam(5,1) spawnteam(1,2) spawnteam(6,3) spawnteam(4,4) spawnteam(7,5) spawnteam(3,6) spawnteam(8,7) spawnteam(2,8) spawnteam(9,9) spawnteam(10,10) loop {flag_locations::*}: set block at loop-value to white banner loop {potion_locations::*}: drop {dmgpotion} named "§4Insta-kill potion" at loop-value set {game_status} to "playing" if {flags_kola} is 8: execute console command "/scoreboard players set Kola XD 8" spawnteam(5,1) spawnteam(6,2) spawnteam(1,3) spawnteam(10,4) spawnteam(2,5) spawnteam(9,6) spawnteam(3,7) spawnteam(8,8) spawnteam(4,9) spawnteam(7,10) loop {flag_locations::*}: set block at loop-value to white banner loop {potion_locations::*}: drop {dmgpotion} named "§4Insta-kill potion" at loop-value set {game_status} to "playing" if {flags_kola} is 9: execute console command "/scoreboard players set Kola XD 9" spawnteam(9,1) spawnteam(3,2) spawnteam(10,3) spawnteam(2,4) spawnteam(6,5) spawnteam(1,6) spawnteam(7,7) spawnteam(5,8) spawnteam(8,9) spawnteam(4,10) loop {flag_locations::*}: set block at loop-value to white banner loop {potion_locations::*}: drop {dmgpotion} named "§4Insta-kill potion" at loop-value set {game_status} to "playing" if {flags_kola} is 10: set {game_status} to "end" else: send title "§c§l%{flags_kola}%. KOLO" to all players wait 5 second send title "§c§l%{flags_kola}%. KOLO" with subtitle "3" to all players play sound "custom.cas" at volume 50 to all players wait 1 second send title "§c§l%{flags_kola}%. KOLO" with subtitle "2" to all players play sound "custom.cas" at volume 50 to all players wait 1 second send title "§c§l%{flags_kola}%. KOLO" with subtitle "1" to all players play sound "custom.cas" at volume 50 to all players wait 1 second send title "GO" with subtitle "" to all players play sound "custom.cas2" at volume 50 to all players spawngate(1) set {flags_timer} to {čas_kola} # NASTAVENÍ ČASU if {game_status} is "playing": # kód kontroly konce kola send action bar "§4§lČas: §7%{flags_timer}%" to all players set {flags_timer} to {flags_timer} - 1 wait 1 second if {flags_timer} is 0: send title "§c§lDošel čas!" to all players set {gaming_players::*}'s gamemode to spectator set {game_status} to "next" wait 5 seconds if size of {flag_won::*} is 5: set {game_status} to "next" set {gaming_players::*}'s gamemode to spectator wait 1 second send title "§c§lKonec kola!" to all players wait 5 seconds if {game_status} is "end": send "game end" send title "&4Konec hry" to all players # VYHODNOCENÍ BODŮ loop 10 times: execute console command "/scoreboard players set @a[scores={IDlist=%loop-number%}] Win %{teamscore::%loop-number%}%" if loop-number is 10: execute console command "/scoreboard players set @a[scores={IDlist=20}] Win %{teamscore::%loop-number%}%" else: execute console command "/scoreboard players set @a[scores={IDlist=1%loop-number%}] Win %{teamscore::%loop-number%}%" set {game_on} to "False" send "game stop" wait 5 seconds make console execute command "/function ctf:vlajky" wait 3 seconds teleport all players to {lobbylocation} set {gaming_players::*}'s gamemode to adventure wait 5 seconds execute console command "/stopscript_flags" #/give Anorak_1 minecraft:splash_potion{CustomPotionEffects:[{Id:7,Amplifier:10,Duration:1}]} 1 command /flags_setpotionitem: permission: skript.op trigger: clear player's inventory execute console command "/give %player% minecraft:lingering_potion{CustomPotionEffects:[{Id:7,Amplifier:10,Duration:1}]} 1" set {dmgpotion} to player's held item clear player's inventory #/give Anorak_1 bow{Enchantments:[{id:power,lvl:50}],HideFlags:1} 1 command /flags_setbowitem: permission: skript.op trigger: clear player's inventory execute console command "/give %player% bow{Enchantments:[{id:power,lvl:50}],HideFlags:1} 1" set {instabow} to player's held item clear player's inventory command /flags_setwhiteflag: permission: skript.op trigger: clear player's inventory execute console command "/give %player% minecraft:white_banner" set {white_flag} to player's held item clear player's inventory function spawnteam(team: integer, spawner: integer): loop entries of team "IDList%{_team}%": teleport loop-value to location at {spawn_location::%{_spawner}%} set loop-value's gamemode to adventure give loop-value {instabow} give loop-value 16 arrow function spawngate(otvor: number): loop 10 times: set {_struct} to structure named "flags_gate%{_otvor}%" if {gate_rotation::%loop-number%} is "Ne": set rotation of structure {_struct} to NONE if {gate_rotation::%loop-number%} is "Ano": set rotation of structure {_struct} to clockwise 90 place structure {_struct} at {gate_location::%loop-number%} on click on a banner: if block is white_banner: if event-player's gamemode is adventure: set event-block to air add event-player to {flag_claimed::*} play sound "block.note_block.bell" at volume 50 to player give player {white_flag} on death of player: if {flag_claimed::*} contains victim: remove victim from {flag_claimed::*} set block at victim's location to white banner add victim's uuid to {deadplayers::*} launch ball large coloured yellow fading to light green and black at victim's location with duration 0 on respawn: if {deadplayers::*} contains player's uuid: clear player's inventory set player's gamemode to spectator teleport player to {spectatorlocation} wait 20 ticks set player's gamemode to adventure set player's gamemode to spectator on food bar change: cancel event on walking on carpet: if event-player's gamemode is adventure: loop blocks in radius 0.5 around the event-block: if loop-block is hopper: if {flag_claimed::*} contains event-player: send "Gratuluji, ukořistil jsi vlajku" to event-player play sound "entity.firework_rocket.launch" at volume 50 to player launch ball large coloured green, lime and yellow fading to light green and black at player's location with duration 0.01 remove event-player from {flag_claimed::*} add event-player to {flag_won::*} loop entries of team of event-player: set loop-value-2's gamemode to spectator on player move: if {stop_players} is "True": if {gaming_players::*} contains player: cancel event command /flags_checklist: permission: skript.op trigger: if size of {spawn_location::*} is 10: send "Spawny: §a✔" to player else: send "Spawny: §4✕" to player if size of {potion_locations::*} is 10: send "Potiony: §a✔" to player else: send "Potiony: §4✕" to player if size of {flag_locations::*} is 5: send "Vlajky: §a✔" to player else: send "Vlajky: §4✕" to player if size of {gate_location::*} is 10: send "Brány: §a✔" to player else: send "Brány: §4✕" to player if {spectatorlocation} exists: send "Spectator spawn: §a✔" else: send "Spectator spawn: §4✕" if {introlocation} exists: send "Intro lokace: §a✔" to player else: send "Intro lokace: §4✕" to player if {lobbylocation} exists: send "Lobby lokace: §a✔" else: send "Lobby lokace: §4✕" if {dmgpotion} exists: send "Potion pro spawner: §a✔" else: send "Potion pro spawner: §4✕" if {white_flag} exists: send "Vlajka do inventáře: §a✔" else: send "Vlajka do inventáře: §4✕" if {instabow} exists: send "Luk do inventáře: §a✔" else: send "Luk do inventáře: §4✕" command /flags_scorelist: permission: skript.op trigger: loop 10 times: send "Team %loop-number%:" send {teamscore::%loop-number%} command /flags_scoreinit: permission: skript.op trigger: set {teamscore::1} to 0 set {teamscore::2} to 0 set {teamscore::3} to 0 set {teamscore::4} to 0 set {teamscore::5} to 0 set {teamscore::6} to 0 set {teamscore::7} to 0 set {teamscore::8} to 0 set {teamscore::9} to 0 set {teamscore::10} to 0 command /flags_forcestop: permission: skript.op trigger: execute console command "/gamerule keepInventory false" set {game_status} to "end" command /flags_setintroloc: permission: skript.op trigger: set {introlocation} to player's location send "Lokace Intra nastavena" command /flags_setlobbyloc: permission: skript.op trigger: set {lobbylocation} to player's location send "Lokace Lobby nastavena" command /flags_spawngate : description: Spawn Gates usage: /flags_spawngate permission: skript.op trigger: spawngate(arg-1) command /flags_setgate : description: Set one of the gate positions usage: /spawnerset permission: skript.op trigger: if arg-2 is "Ano" or "Ne": if arg-1 < 11: if arg-1 > 0: set {gate_location::%arg-1%} to player's location set {gate_rotation::%arg-1%} to arg-2 send "Set gate location %arg-1%" to player if arg-1 < 0: send "You must specify a number from 1-10" if arg-1 > 10: send "You can only set 10 gate positions" else: send "Nastavení rotace musí být Ano nebo Ne" command /flags_listgates: permission: skript.op trigger: loop 10 times: send "Gate %loop-number%:" to player send {gate_location::%loop-number%} to player send {gate_rotation::%loop-number%} to player command /flags_setflag: permission: skript.op description: Set flag location executable by: players trigger: add player's location to {flag_locations::*} command /flags_listflags: description: List flag locations usage: /flaglist permission: skript.op trigger: loop {flag_locations::*}: send "&4%loop-index%: &7%loop-value%" to player command /flags_removeflags: description: Remove all flags permission: skript.op trigger: clear {flag_locations::*} command /flags_setspawner : description: Set one of the spawn positions permission: skript.op trigger: if arg-1 < 11: if arg-1 > 0: set {spawn_location::%arg-1%} to player's location send "Set spawn location %arg-1%" to player if arg-1 < 0: send "You must specify a number from 1-10" if arg-1 > 10: send "You can only set 10 spawn positions" command /flags_listspawners: description: List all spawn positions permission: skript.op trigger: loop 10 times: send "Spawn point %loop-number%:" to player send {spawn_location::%loop-number%} to player command /flags_removespawners: description: Remove all spawn positions permission: skript.op trigger: loop 10 times: clear {spawn_locations::%loop-number%} send "Removed all spawn locations" command /flags_setpotion: description: Set potion location permission: skript.op trigger: add player's location to {potion_locations::*} send "Potion location set" command /flags_listpotions: description: List potion locations usage: /potionlist permission: skript.op trigger: send "Potion list:" loop {potion_locations::*}: send "&4%loop-index%: &7%loop-value%" to player command /flags_removepotions: description: Remove all potions usage: /potionremoveall permission: skript.op trigger: clear {potion_locations::*} send "Removed ALL potion locations" command /flags_listclaims: description: list claims permission: skript.op trigger: send {flag_claimed::*} to player command /flags_setspectatorspawn: permission: skript.op trigger: set {spectatorlocation} to player's location send "Spectator nastaven" command /flags_nextround: permission: skript.op trigger: set {game_status} to "next" command /flags_loc1: permission: op trigger: set {loc} to player's location command /flags_loc2: permission: op trigger: set {loc2} to player's location command /flags_save1: permission: skript.op trigger: set {_s} to structure named "flags_gate1" fill structure {_s} between {loc} and {loc2} save structure {_s} command /flags_save3: permission: skript.op trigger: set {_s} to structure named "flags_gate3" fill structure {_s} between {loc} and {loc2} save structure {_s}