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Anorak_1 2022-08-12 18:34:10 +00:00
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command /minigame_flags_start:
description: Zapni celou minihru flags
usage: /minigame_flags_start
executable by: the console and players
permission: skript.op
trigger:
execute console command "/gamerule keepInventory true"
clear {gaming_players::*}
loop 10 times:
loop entries of team "IDList%loop-number%":
add loop-value-2 to {gaming_players::*}
broadcast "Načítám minihru Vlajky"
send title "§2Vlajky" to all players
set {game_status} to "init"
set {game_on} to "True"
wait 2 seconds
send subtitle "Teleportuji" to all players
wait 1 second
set {intro} to "True"
set gamemode of {gaming_players::*} to adventure
teleport {gaming_players::*} to {introlocation}
set {stop_players} to "True"
hide {gaming_players::*}
wait 1 seconds
send "§e----------- Vlajky -----------" to {gaming_players::*}
send " V této minihře máte za úkol jako první získat vlajku na středu, kterou §cvezmene pravým kliknutím §ra donést jí domů. Pozor, protivník vás může zabít na jednu ránu lukem! Po stranách jsou pak instakill potiony." to {gaming_players::*}
wait 15 seconds
set {stop_players} to "False"
reveal {gaming_players::*}
while {game_on} is "True":
if {game_status} is "init": # kód před prvním startem
# procesy před startem
clear {flag_won::*}
set {teamscore::1} to 0
set {teamscore::2} to 0
set {teamscore::3} to 0
set {teamscore::4} to 0
set {teamscore::5} to 0
set {teamscore::6} to 0
set {teamscore::7} to 0
set {teamscore::8} to 0
set {teamscore::9} to 0
set {teamscore::10} to 0
clear {flag_won::*}
# procesy před startem
set {flags_kola} to 1
clear inventory of all players
wait 20 ticks
send title "§c§l1. KOLO" to all players
if {flags_kola} is 1:
spawngate(3)
spawnteam(1,1)
spawnteam(2,2)
spawnteam(3,3)
spawnteam(10,4)
spawnteam(4,5)
spawnteam(9,6)
spawnteam(5,7)
spawnteam(8,8)
spawnteam(6,9)
spawnteam(7,10)
loop {flag_locations::*}:
set block at loop-value to white banner
loop {potion_locations::*}:
drop {dmgpotion} named "§4Insta-kill potion" at loop-value
set {game_status} to "playing"
set {flags_timer} to {čas_kola}
wait 5 seconds
send title "§c§l%{flags_kola}%. KOLO" with subtitle "3" to all players
play sound "custom.cas" at volume 50 to all players
wait 1 second
send title "§c§l%{flags_kola}%. KOLO" with subtitle "2" to all players
play sound "custom.cas" at volume 50 to all players
spawngate(2)
wait 1 second
send title "§c§l%{flags_kola}%. KOLO" with subtitle "1" to all players
play sound "custom.cas" at volume 50 to all players
wait 1 second
send title "GO" with subtitle "" to all players
play sound "custom.cas2" at volume 50 to all players
spawngate(1)
if {game_status} is "next":
loop {flag_locations::*}:
loop all blocks in radius 35 around loop-value-1:
if loop-value-2 is banner:
set block at loop-value-2 to air
loop dropped items in radius 35 around loop-value-1:
kill loop-value-2
loop 10 times:
loop entries of team "IDList%loop-number%":
if {flag_won::*} contains loop-value-2:
set {teamscore::%loop-number-1%} to {teamscore::%loop-number-1%} + 1
clear inventory of all players
loop {potion_locations::*}:
loop all entities in radius 4 around loop-value-1:
kill loop-value-2
set {flags_kola} to {flags_kola} + 1
clear {flag_won::*}
spawngate(3)
if {flags_kola} is 2:
spawnteam(2,1)
spawnteam(3,2)
spawnteam(1,3)
spawnteam(7,4)
spawnteam(8,5)
spawnteam(6,6)
spawnteam(9,7)
spawnteam(5,8)
spawnteam(4,9)
spawnteam(10,10)
loop {flag_locations::*}:
set block at loop-value to white banner
loop {potion_locations::*}:
drop {dmgpotion} named "§4Insta-kill potion" at loop-value
set {game_status} to "playing"
if {flags_kola} is 3:
spawnteam(6,1)
spawnteam(9,2)
spawnteam(8,3)
spawnteam(7,4)
spawnteam(3,5)
spawnteam(1,6)
spawnteam(4,7)
spawnteam(2,8)
spawnteam(5,9)
spawnteam(10,10)
loop {flag_locations::*}:
set block at loop-value to white banner
loop {potion_locations::*}:
drop {dmgpotion} named "§4Insta-kill potion" at loop-value
set {game_status} to "playing"
if {flags_kola} is 4:
spawnteam(10,1)
spawnteam(6,2)
spawnteam(2,3)
spawnteam(5,4)
spawnteam(3,5)
spawnteam(4,6)
spawnteam(1,7)
spawnteam(8,8)
spawnteam(7,9)
spawnteam(9,10)
loop {flag_locations::*}:
set block at loop-value to white banner
loop {potion_locations::*}:
drop {dmgpotion} named "§4Insta-kill potion" at loop-value
set {game_status} to "playing"
if {flags_kola} is 5:
spawnteam(5,1)
spawnteam(3,2)
spawnteam(6,3)
spawnteam(2,4)
spawnteam(7,5)
spawnteam(10,6)
spawnteam(8,7)
spawnteam(9,8)
spawnteam(4,9)
spawnteam(1,10)
loop {flag_locations::*}:
set block at loop-value to white banner
loop {potion_locations::*}:
drop {dmgpotion} named "§4Insta-kill potion" at loop-value
set {game_status} to "playing"
if {flags_kola} is 6:
spawnteam(1,1)
spawnteam(9,2)
spawnteam(10,3)
spawnteam(8,4)
spawnteam(2,5)
spawnteam(7,6)
spawnteam(3,7)
spawnteam(6,8)
spawnteam(4,9)
spawnteam(5,10)
loop {flag_locations::*}:
set block at loop-value to white banner
loop {potion_locations::*}:
drop {dmgpotion} named "§4Insta-kill potion" at loop-value
set {game_status} to "playing"
if {flags_kola} is 7:
spawnteam(5,1)
spawnteam(1,2)
spawnteam(6,3)
spawnteam(4,4)
spawnteam(7,5)
spawnteam(3,6)
spawnteam(8,7)
spawnteam(2,8)
spawnteam(9,9)
spawnteam(10,10)
loop {flag_locations::*}:
set block at loop-value to white banner
loop {potion_locations::*}:
drop {dmgpotion} named "§4Insta-kill potion" at loop-value
set {game_status} to "playing"
if {flags_kola} is 8:
spawnteam(5,1)
spawnteam(6,2)
spawnteam(1,3)
spawnteam(10,4)
spawnteam(2,5)
spawnteam(9,6)
spawnteam(3,7)
spawnteam(8,8)
spawnteam(4,9)
spawnteam(7,10)
loop {flag_locations::*}:
set block at loop-value to white banner
loop {potion_locations::*}:
drop {dmgpotion} named "§4Insta-kill potion" at loop-value
set {game_status} to "playing"
if {flags_kola} is 9:
spawnteam(9,1)
spawnteam(3,2)
spawnteam(10,3)
spawnteam(2,4)
spawnteam(6,5)
spawnteam(1,6)
spawnteam(7,7)
spawnteam(5,8)
spawnteam(8,9)
spawnteam(4,10)
loop {flag_locations::*}:
set block at loop-value to white banner
loop {potion_locations::*}:
drop {dmgpotion} named "§4Insta-kill potion" at loop-value
set {game_status} to "playing"
if {flags_kola} is 10:
set {game_status} to "end"
else:
send title "§c§l%{flags_kola}%. KOLO" to all players
wait 5 second
send title "§c§l%{flags_kola}%. KOLO" with subtitle "3" to all players
play sound "custom.cas" at volume 50 to all players
wait 1 second
send title "§c§l%{flags_kola}%. KOLO" with subtitle "2" to all players
play sound "custom.cas" at volume 50 to all players
spawngate(2)
wait 1 second
send title "§c§l%{flags_kola}%. KOLO" with subtitle "1" to all players
play sound "custom.cas" at volume 50 to all players
wait 1 second
send title "GO" with subtitle "" to all players
play sound "custom.cas2" at volume 50 to all players
spawngate(1)
set {flags_timer} to {čas_kola} # NASTAVENÍ ČASU
if {game_status} is "playing": # kód kontroly konce kola
send action bar "§4§lČas: §7%{flags_timer}%" to all players
set {flags_timer} to {flags_timer} - 1
wait 1 second
if {flags_timer} is 0:
send title "§c§lDošel čas!" to all players
set {gaming_players::*}'s gamemode to spectator
set {game_status} to "next"
wait 5 seconds
if size of {flag_won::*} is 5:
set {game_status} to "next"
set {gaming_players::*}'s gamemode to spectator
wait 1 second
send title "§c§lKonec kola!" to all players
wait 5 seconds
if {game_status} is "end":
send "game end"
send title "&4Konec hry" to all players
# VYHODNOCENÍ BODŮ
loop 10 times:
execute console command "/scoreboard players set @a[scores={IDlist=%loop-number%}] Win %{teamscore::%loop-number%}%"
if loop-number is 10:
execute console command "/scoreboard players set @a[scores={IDlist=20}] Win %{teamscore::%loop-number%}%"
else:
execute console command "/scoreboard players set @a[scores={IDlist=1%loop-number%}] Win %{teamscore::%loop-number%}%"
set {game_on} to "False"
send "game stop"
wait 5 seconds
make console execute command "/function ctf:vlajky"
wait 3 seconds
teleport all players to {lobbylocation}
set {gaming_players::*}'s gamemode to adventure
wait 5 seconds
execute console command "/stopscript_flags"
#/give Anorak_1 minecraft:splash_potion{CustomPotionEffects:[{Id:7,Amplifier:10,Duration:1}]} 1
command /flags_setpotionitem:
permission: skript.op
trigger:
clear player's inventory
execute console command "/give %player% minecraft:lingering_potion{CustomPotionEffects:[{Id:7,Amplifier:10,Duration:1}]} 1"
set {dmgpotion} to player's held item
clear player's inventory
#/give Anorak_1 bow{Enchantments:[{id:power,lvl:50}],HideFlags:1} 1
command /flags_setbowitem:
permission: skript.op
trigger:
clear player's inventory
execute console command "/give %player% bow{Enchantments:[{id:power,lvl:50}],HideFlags:1} 1"
set {instabow} to player's held item
clear player's inventory
command /flags_setwhiteflag:
permission: skript.op
trigger:
clear player's inventory
execute console command "/give %player% minecraft:white_banner"
set {white_flag} to player's held item
clear player's inventory
function spawnteam(team: integer, spawner: integer):
loop entries of team "IDList%{_team}%":
teleport loop-value to location at {spawn_location::%{_spawner}%}
set loop-value's gamemode to adventure
give loop-value {instabow}
give loop-value 16 arrow
function spawngate(otvor: number):
loop 10 times:
set {_struct} to structure named "flags_gate%{_otvor}%"
if {gate_rotation::%loop-number%} is "Ne":
set rotation of structure {_struct} to NONE
if {gate_rotation::%loop-number%} is "Ano":
set rotation of structure {_struct} to clockwise 90
place structure {_struct} at {gate_location::%loop-number%}
on click on a banner:
if block is white_banner:
if event-player's gamemode is adventure:
set event-block to air
add event-player to {flag_claimed::*}
play sound "block.note_block.bell" at volume 50 to player
give player {white_flag}
on death of player:
if {flag_claimed::*} contains victim:
remove victim from {flag_claimed::*}
set block at victim's location to white banner
add victim's uuid to {deadplayers::*}
launch ball large coloured yellow fading to light green and black at victim's location with duration 0
on respawn:
if {deadplayers::*} contains player's uuid:
clear player's inventory
set player's gamemode to spectator
teleport player to {spectatorlocation}
wait 20 ticks
set player's gamemode to adventure
set player's gamemode to spectator
on food bar change:
cancel event
on walking on carpet:
if event-player's gamemode is adventure:
loop blocks in radius 0.5 around the event-block:
if loop-block is hopper:
if {flag_claimed::*} contains event-player:
send "Gratuluji, ukořistil jsi vlajku" to event-player
play sound "entity.firework_rocket.launch" at volume 50 to player
launch ball large coloured green, lime and yellow fading to light green and black at player's location with duration 0.01
remove event-player from {flag_claimed::*}
add event-player to {flag_won::*}
loop entries of team of event-player:
set loop-value-2's gamemode to spectator
on player move:
if {stop_players} is "True":
if {gaming_players::*} contains player:
cancel event
command /flags_checklist:
permission: skript.op
trigger:
if size of {spawn_location::*} is 10:
send "Spawny: §a✔" to player
else:
send "Spawny: §4✕" to player
if size of {potion_locations::*} is 10:
send "Potiony: §a✔" to player
else:
send "Potiony: §4✕" to player
if size of {flag_locations::*} is 5:
send "Vlajky: §a✔" to player
else:
send "Vlajky: §4✕" to player
if size of {gate_location::*} is 10:
send "Brány: §a✔" to player
else:
send "Brány: §4✕" to player
if {spectatorlocation} exists:
send "Spectator spawn: §a✔"
else:
send "Spectator spawn: §4✕"
if {introlocation} exists:
send "Intro lokace: §a✔" to player
else:
send "Intro lokace: §4✕" to player
if {lobbylocation} exists:
send "Lobby lokace: §a✔"
else:
send "Lobby lokace: §4✕"
if {dmgpotion} exists:
send "Potion pro spawner: §a✔"
else:
send "Potion pro spawner: §4✕"
if {white_flag} exists:
send "Vlajka do inventáře: §a✔"
else:
send "Vlajka do inventáře: §4✕"
if {instabow} exists:
send "Luk do inventáře: §a✔"
else:
send "Luk do inventáře: §4✕"
command /flags_scorelist:
permission: skript.op
trigger:
loop 10 times:
send "Team %loop-number%:"
send {teamscore::%loop-number%}
command /flags_scoreinit:
permission: skript.op
trigger:
set {teamscore::1} to 0
set {teamscore::2} to 0
set {teamscore::3} to 0
set {teamscore::4} to 0
set {teamscore::5} to 0
set {teamscore::6} to 0
set {teamscore::7} to 0
set {teamscore::8} to 0
set {teamscore::9} to 0
set {teamscore::10} to 0
command /flags_forcestop:
permission: skript.op
trigger:
execute console command "/gamerule keepInventory false"
set {game_status} to "end"
command /flags_setintroloc:
permission: skript.op
trigger:
set {introlocation} to player's location
send "Lokace Intra nastavena"
command /flags_setlobbyloc:
permission: skript.op
trigger:
set {lobbylocation} to player's location
send "Lokace Lobby nastavena"
command /flags_setgate <number> <text>:
description: Set one of the gate positions
usage: /spawnerset <id> <otočení: Ano/Ne>
permission: skript.op
trigger:
if arg-2 is "Ano" or "Ne":
if arg-1 < 11:
if arg-1 > 0:
set {gate_location::%arg-1%} to player's location
set {gate_rotation::%arg-1%} to arg-2
send "Set gate location %arg-1%" to player
if arg-1 < 0:
send "You must specify a number from 1-10"
if arg-1 > 10:
send "You can only set 10 gate positions"
else:
send "Nastavení rotace musí být Ano nebo Ne"
command /flags_listgates:
permission: skript.op
trigger:
loop 10 times:
send "Gate %loop-number%:" to player
send {gate_location::%loop-number%} to player
send {gate_rotation::%loop-number%} to player
command /flags_setflag:
permission: skript.op
description: Set flag location
executable by: players
trigger:
add player's location to {flag_locations::*}
command /flags_listflags:
description: List flag locations
usage: /flaglist
permission: skript.op
trigger:
loop {flag_locations::*}:
send "&4%loop-index%: &7%loop-value%" to player
command /flags_removeflags:
description: Remove all flags
permission: skript.op
trigger:
clear {flag_locations::*}
command /flags_setspawner <number>:
description: Set one of the spawn positions
permission: skript.op
trigger:
if arg-1 < 11:
if arg-1 > 0:
set {spawn_location::%arg-1%} to player's location
send "Set spawn location %arg-1%" to player
if arg-1 < 0:
send "You must specify a number from 1-10"
if arg-1 > 10:
send "You can only set 10 spawn positions"
command /flags_listspawners:
description: List all spawn positions
permission: skript.op
trigger:
loop 10 times:
send "Spawn point %loop-number%:" to player
send {spawn_location::%loop-number%} to player
command /flags_removespawners:
description: Remove all spawn positions
permission: skript.op
trigger:
loop 10 times:
clear {spawn_locations::%loop-number%}
send "Removed all spawn locations"
command /flags_setpotion:
description: Set potion location
permission: skript.op
trigger:
add player's location to {potion_locations::*}
send "Potion location set"
command /flags_listpotions:
description: List potion locations
usage: /potionlist
permission: skript.op
trigger:
send "Potion list:"
loop {potion_locations::*}:
send "&4%loop-index%: &7%loop-value%" to player
command /flags_removepotions:
description: Remove all potions
usage: /potionremoveall
permission: skript.op
trigger:
clear {potion_locations::*}
send "Removed ALL potion locations"
command /flags_listclaims:
description: list claims
permission: skript.op
trigger:
send {flag_claimed::*} to player
command /flags_setspectatorspawn:
permission: skript.op
trigger:
set {spectatorlocation} to player's location
send "Spectator nastaven"
command /flags_nextround:
permission: skript.op
trigger:
set {game_status} to "next"

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command /minigame_flags_start:
description: Zapni celou minihru flags
usage: /minigame_flags_start
executable by: the console and players
permission: skript.op
trigger:
execute console command "/gamerule keepInventory true"
clear {gaming_players::*}
loop 10 times:
loop entries of team "IDList%loop-number%":
add loop-value-2 to {gaming_players::*}
broadcast "Načítám minihru Vlajky"
send title "§2Vlajky" to all players
set {game_status} to "init"
set {game_on} to "True"
wait 2 seconds
send subtitle "Teleportuji" to all players
wait 1 second
set {intro} to "True"
set gamemode of {gaming_players::*} to adventure
teleport {gaming_players::*} to {introlocation}
set {stop_players} to "True"
hide {gaming_players::*}
wait 1 seconds
send "§e----------- Vlajky -----------" to {gaming_players::*}
send " V této minihře máte za úkol, jako první získat vlajku na středu, kterou vezmene pravím kliknutím a donést jí domů, ale pozor, protivník tě může dát na jednu rádu lukem, proto jsou po stranách instakill potiony, který můžeš použít jako obranu." to {gaming_players::*}
wait 15 seconds
set {stop_players} to "False"
reveal {gaming_players::*}
while {game_on} is "True":
if {game_status} is "init": # kód před prvním startem
# procesy před startem
clear {flag_won::*}
set {teamscore::1} to 0
set {teamscore::2} to 0
set {teamscore::3} to 0
set {teamscore::4} to 0
set {teamscore::5} to 0
set {teamscore::6} to 0
set {teamscore::7} to 0
set {teamscore::8} to 0
set {teamscore::9} to 0
set {teamscore::10} to 0
# //procesy před startem
set {flags_kola} to 1
clear inventory of all players
wait 20 ticks
send title "§4§l1. KOLO" to all players
if {flags_kola} is 1:
spawngate(3)
spawnteam(1,1)
spawnteam(2,2)
spawnteam(3,3)
spawnteam(10,4)
spawnteam(4,5)
spawnteam(9,6)
spawnteam(5,7)
spawnteam(8,8)
spawnteam(6,9)
spawnteam(7,10)
loop {flag_locations::*}:
set block at loop-value to white banner
loop {potion_locations::*}:
drop {dmgpotion} named "§4Insta-kill potion" at loop-value
set {game_status} to "playing"
set {flags_timer} to {čas_kola}
wait 5 seconds
send title "§4§l%{flags_kola}%. KOLO" with subtitle "3" to all players
play sound "block.note_block.bell" at volume 50 to all players
wait 1 second
send title "§4§l%{flags_kola}%. KOLO" with subtitle "2" to all players
play sound "block.note_block.bell" at volume 50 to all players
spawngate(2)
wait 1 second
send title "§4§l%{flags_kola}%. KOLO" with subtitle "1" to all players
play sound "block.note_block.bell" at volume 50 to all players
wait 1 second
send title "GO" with subtitle "" to all players
play sound "block.note_block.bell" at volume 50 with pitch 18 to all players
spawngate(1)
if {game_status} is "next":
loop {flag_locations::*}:
loop all blocks in radius 35 around loop-value-1:
if loop-value-2 is banner:
set block at loop-value-2 to air
loop 10 times:
loop entries of team "IDList%loop-number%":
if {flag_won::*} contains loop-value-2:
set {teamscore::%loop-number-1%} to {teamscore::%loop-number-1%} + 1
clear inventory of all players
loop {potion_locations::*}:
loop all entities in radius 4 around loop-value-1:
kill loop-value-2
set {flags_kola} to {flags_kola} + 1
clear {flag_won::*}
spawngate(3)
if {flags_kola} is 2:
spawnteam(2,1)
spawnteam(3,2)
spawnteam(1,3)
spawnteam(7,4)
spawnteam(8,5)
spawnteam(6,6)
spawnteam(9,7)
spawnteam(5,8)
spawnteam(4,9)
spawnteam(10,10)
loop {flag_locations::*}:
set block at loop-value to white banner
loop {potion_locations::*}:
drop {dmgpotion} named "§4Insta-kill potion" at loop-value
set {game_status} to "playing"
if {flags_kola} is 3:
spawnteam(6,1)
spawnteam(9,2)
spawnteam(8,3)
spawnteam(7,4)
spawnteam(3,5)
spawnteam(1,6)
spawnteam(4,7)
spawnteam(2,8)
spawnteam(5,9)
spawnteam(10,10)
loop {flag_locations::*}:
set block at loop-value to white banner
loop {potion_locations::*}:
drop {dmgpotion} named "§4Insta-kill potion" at loop-value
set {game_status} to "playing"
if {flags_kola} is 4:
spawnteam(10,1)
spawnteam(6,2)
spawnteam(2,3)
spawnteam(5,4)
spawnteam(3,5)
spawnteam(4,6)
spawnteam(1,7)
spawnteam(8,8)
spawnteam(7,9)
spawnteam(9,10)
loop {flag_locations::*}:
set block at loop-value to white banner
loop {potion_locations::*}:
drop {dmgpotion} named "§4Insta-kill potion" at loop-value
set {game_status} to "playing"
if {flags_kola} is 5:
spawnteam(5,1)
spawnteam(3,2)
spawnteam(6,3)
spawnteam(2,4)
spawnteam(7,5)
spawnteam(10,6)
spawnteam(8,7)
spawnteam(9,8)
spawnteam(4,9)
spawnteam(1,10)
loop {flag_locations::*}:
set block at loop-value to white banner
loop {potion_locations::*}:
drop {dmgpotion} named "§4Insta-kill potion" at loop-value
set {game_status} to "playing"
if {flags_kola} is 6:
spawnteam(1,1)
spawnteam(9,2)
spawnteam(10,3)
spawnteam(8,4)
spawnteam(2,5)
spawnteam(7,6)
spawnteam(3,7)
spawnteam(6,8)
spawnteam(4,9)
spawnteam(5,10)
loop {flag_locations::*}:
set block at loop-value to white banner
loop {potion_locations::*}:
drop {dmgpotion} named "§4Insta-kill potion" at loop-value
set {game_status} to "playing"
if {flags_kola} is 7:
spawnteam(5,1)
spawnteam(1,2)
spawnteam(6,3)
spawnteam(4,4)
spawnteam(7,5)
spawnteam(3,6)
spawnteam(8,7)
spawnteam(2,8)
spawnteam(9,9)
spawnteam(10,10)
loop {flag_locations::*}:
set block at loop-value to white banner
loop {potion_locations::*}:
drop {dmgpotion} named "§4Insta-kill potion" at loop-value
set {game_status} to "playing"
if {flags_kola} is 8:
spawnteam(5,1)
spawnteam(6,2)
spawnteam(1,3)
spawnteam(10,4)
spawnteam(2,5)
spawnteam(9,6)
spawnteam(3,7)
spawnteam(8,8)
spawnteam(4,9)
spawnteam(7,10)
loop {flag_locations::*}:
set block at loop-value to white banner
loop {potion_locations::*}:
drop {dmgpotion} named "§4Insta-kill potion" at loop-value
set {game_status} to "playing"
if {flags_kola} is 9:
spawnteam(9,1)
spawnteam(3,2)
spawnteam(10,3)
spawnteam(2,4)
spawnteam(6,5)
spawnteam(1,6)
spawnteam(7,7)
spawnteam(5,8)
spawnteam(8,9)
spawnteam(4,10)
loop {flag_locations::*}:
set block at loop-value to white banner
loop {potion_locations::*}:
drop {dmgpotion} named "§4Insta-kill potion" at loop-value
set {game_status} to "playing"
if {flags_kola} is 10:
set {game_status} to "end"
else:
send title "§4§l%{flags_kola}%. KOLO" to all players
wait 5 second
send title "§4§l%{flags_kola}%. KOLO" with subtitle "3" to all players
play sound "block.note_block.bell" at volume 50 to all players
wait 1 second
send title "§4§l%{flags_kola}%. KOLO" with subtitle "2" to all players
play sound "block.note_block.bell" at volume 50 to all players
spawngate(2)
wait 1 second
send title "§4§l%{flags_kola}%. KOLO" with subtitle "1" to all players
play sound "block.note_block.bell" at volume 50 to all players
wait 1 second
send title "GO" with subtitle "" to all players
play sound "block.note_block.bell" at volume 50 with pitch 18 to all players
spawngate(1)
set {flags_timer} to {čas_kola} # NASTAVENÍ ČASU
if {game_status} is "playing": # kód kontroly konce kola
send action bar "§4§lČas: §7%{flags_timer}%" to all players
set {flags_timer} to {flags_timer} - 1
wait 1 second
if {flags_timer} is 0:
send title "§4§lDošel čas!" to all players
set {gaming_players::*}'s gamemode to spectator
set {game_status} to "next"
wait 5 seconds
if size of {flag_won::*} is 5:
set {game_status} to "next"
set {gaming_players::*}'s gamemode to spectator
wait 1 second
send title "§a§lKonec kola!" to all players
wait 5 seconds
if {game_status} is "end":
send "game end"
send title "&4Konec hry" to all players
# VYHODNOCENÍ BODŮ
loop 10 times:
execute console command "/scoreboard players add @a[scores={IDlist=%loop-number%}] Win %{teamscore::%loop-number%}%"
if loop-number is 10:
execute console command "/scoreboard players add @a[scores={IDlist=20}] Win %{teamscore::%loop-number%}%"
else:
execute console command "/scoreboard players add @a[scores={IDlist=1%loop-number%}] Win %{teamscore::%loop-number%}%"
set {game_on} to "False"
send "game stop"
wait 5 seconds
make console execute command "/function ctf:vlajky"
wait 3 seconds
teleport {gaming_players::*} to {lobbylocation}
set {gaming_players::*}'s gamemode to adventure

299
fs.sk 100644
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@ -0,0 +1,299 @@
# A script by Death_Source
# Discord: Death_Source#0336
# Have fun with it!
#OPTIONS HERE
Options:
#People who are allowed to use IGS
allowed: Anorak_1
#DO NOT DELETE
on script load:
set {allowed::*} to split "{@allowed}" at ", "
on command "sk reload igs":
set {allowed::*} to split "{@allowed}" at ", "
#CODE HERE
#Challenge: edit the code using the code while in-game and then use the edited code to re-put the old code in this code
command /scripts [<text>] [<text>] [<number>] [<number>] [<text>]:
permission: scripts.access
trigger:
if arg-1 is "reload":
make player execute command "sk reload fs"
if arg-1 is "create":
if {allowed::*} contains player's name:
if arg-2 is set:
if arg-2 does not contain ".sk":
send "&6You forgot to add the &d.sk &6extension!"
stop
send "&dCreating file..."
create file path "plugins/Skript/scripts/%arg-2%"
wait 1 second
loop 50 times:
wait 1 tick
set {_loop_number_create} to loop-number
if {_loop_number_create} is 1:
set line {_loop_number_create} of file path "plugins/Skript/scripts/%arg-2%" to "##Your empty .sk file made in -game!&f##"
send {_loop_number_create} to player
else:
set line {_loop_number_create} of file path "plugins/Skript/scripts/%arg-2%" to "####"
send {_loop_number_create} to player
execute console command "sk reload %arg-2%"
send "&eComplete! &a%arg-2% &a has been successfully built."
if arg-1 is "open3":
if {allowed::*} contains player's name:
if arg-2 is set:
if arg-2 does not contain ".sk":
send "&dUse &e.sk &dafter the file name!"
stop
send ""
send "&a+++++ &dOpening &e%arg-2% &d(part 3)... &a+++++"
wait 1 second
send formatted "&dClick<command:/scripts addline %arg-2%><tooltip:&6Add line!> &ahere<reset> &dto add line!"
send ""
loop 70 times:
set {_l} to loop-value + 139
if line {_l} of file path "plugins/Skript/scripts/%arg-2%" is set:
if {_l} = 210:
send " "
send formatted "&dCould only load part of the script due to its length!<command:/scripts open4 %arg-2% ><tooltip:&6Click here for part 4!> &6>>"
stop
set {_linee::%{_l}%} to line {_l} of file path "plugins/Skript/scripts/%arg-2%"
send formatted "<command:/scripts edit %arg-2% %{_l}%><tooltip:&dClick to edit!> &d(%{_l}%&d)&e <reset> %{_linee::%{_l}%}%"
if arg-1 is "open2":
if {allowed::*} contains player's name:
if arg-2 is set:
if arg-2 does not contain ".sk":
send "&dUse &e.sk &dafter the file name!"
stop
send ""
send "&a+++++ &dOpening &e%arg-2% &d(part 2)... &a+++++"
wait 1 second
send formatted "&dClick<command:/scripts addline %arg-2%><tooltip:&6Add line!> &ahere<reset> &dto add line!"
send ""
loop 70 times:
set {_l} to loop-value + 69
if line {_l} of file path "plugins/Skript/scripts/%arg-2%" is set:
if {_l} = 140:
send " "
send formatted "&dCould only load part of the script due to its length!<command:/scripts open3 %arg-2% ><tooltip:&6Click here for part 3!> &6>>"
stop
set {_linee::%{_l}%} to line {_l} of file path "plugins/Skript/scripts/%arg-2%"
send formatted "<command:/scripts edit %arg-2% %{_l}%><tooltip:&dClick to edit!> &d(%{_l}%&d)&e <reset> %{_linee::%{_l}%}%"
if arg-1 is "open":
if {allowed::*} contains player's name:
if arg-2 is set:
if arg-2 does not contain ".sk":
send "&dUse &e.sk &dafter the file name!"
stop
send ""
send "&a+++++ &dOpening &e%arg-2%&d... &a+++++"
wait 1 second
send formatted "&dClick<command:/scripts addline %arg-2%><tooltip:&6Add line!> &ahere<reset> &dto add line!"
send ""
loop 70 times:
set {_l} to loop-value
if line {_l} of file path "plugins/Skript/scripts/%arg-2%" is set:
if {_l} = 70:
send " "
send formatted "&dCould only load part of the script due to its length!<command:/scripts open2 %arg-2%><tooltip:&6Click here for part 2!> &6>>"
stop
set {_linee::%loop-value%} to line loop-value of file path "plugins/Skript/scripts/%arg-2%"
send formatted "<command:/scripts edit %arg-2% %loop-value%><tooltip:&dClick to edit!> &d(%loop-value%&d)&e <reset> %{_linee::%loop-value%}%"
if arg-1 is "remove":
if {allowed::*} contains player's name:
if file path "plugins/Skript/scripts/%arg-2%" exists:
send formatted "&e<!> &4Are you sure you want to remove this file: &e%arg-2%&4? &e<!><command:/scripts forceremove %arg-2%><tooltip:&cConfirm Delete> &a-confirm-"
if arg-1 is "forceremove":
if {allowed::*} contains player's name:
delete file path "plugins/Skript/scripts/%arg-2%"
send "&dSuccessfully removed file &e%arg-2%&d."
execute console command "sk reload deaths.sk"
if arg-1 is "addline":
if {allowed::*} contains player's name:
set metadata "edit2" of player to true
send "&dType up to which line to fill in!"
set metadata "editscript" of player to arg-2
if arg-1 is "help":
if {allowed::*} contains player's name:
if arg-2 is "open":
send "&d&l------------------------------"
send " "
send "&eCommand: &d/scripts open (script name).sk"
send " "
send "&eDescription: "
send "&cOpens a certain script file, sending it in your chat. Due to its size you may need to click the option &ePart (2/3/4) &cat the end of the script file. It also sends a menu of other options."
send " "
send formatted "<command:/scripts help><tooltip:&dBack to Help>&d<< Back to Help <reset>"
send " "
send "&d&l------------------------------"
stop
if arg-2 is "create":
send "&d&l------------------------------"
send " "
send "&eCommand: &d/scripts create (script name).sk"
send " "
send "&eDescription: "
send "&cThis is the option for creating a script file from blank. It will set the first 50 lines of your script file to &e""##"" &cas to accomodate editing."
send " "
send formatted "<command:/scripts help><tooltip:&dBack to Help>&d<< Back to Help <reset>"
send " "
send "&d&l------------------------------"
stop
if arg-2 is "edit":
send "&d&l------------------------------"
send " "
send "&eCommand: &d/scripts edit (script name).sk &a(line number)"
send " "
send "&eDescription: "
send "&cAlthough this command may be used, it is much easier to directly edit scripts from the &e/scripts open &cmethod. However if you choose to use it, it will let you edit directly any line of any script in your scripts folder."
send " "
send "&eExample: &d/scripts edit igs.sk 5"
send " "
send formatted "<command:/scripts help><tooltip:&dBack to Help>&d<< Back to Help <reset>"
send " "
send "&d&l------------------------------"
stop
if arg-2 is "list":
send "&d&l------------------------------"
send " "
send "&eCommand: &d/scripts list"
send " "
send "&eDescription: "
send "&cSends the list of all scripts in your scripts folder. You can edit them from this menu by clicking on their names."
send " "
send formatted "<command:/scripts help><tooltip:&dBack to Help>&d<< Back to Help <reset>"
send " "
send "&d&l------------------------------"
stop
if arg-2 is "remove":
send "&d&l------------------------------"
send " "
send "&eCommand: &d/scripts remove (script name)"
send " "
send "&eDescription: "
send "&cDeletes a certain script. Requires confirmation to proceed."
send " "
send formatted "<command:/scripts help><tooltip:&dBack to Help>&d<< Back to Help <reset>"
send " "
send "&d&l------------------------------"
stop
send " "
send " "
send "&d&l-------&r&eList of &aIGS Commands&o&d&l--------"
send " "
send formatted "<command:/scripts help open><tooltip:&dClick for more information> &e(&d?&e)<reset> &6/scripts &bopen &e(script name)"
send formatted "<command:/scripts help create><tooltip:&dClick for more information> &e(&d?&e)<reset> &6/scripts &bcreate &e(script name)"
send formatted "<command:/scripts help edit><tooltip:&dClick for more information> &e(&d?&e)<reset> &6/scripts &bedit &e(script name) &b(line number)"
send formatted "<command:/scripts help list><tooltip:&dClick for more information> &e(&d?&e)<reset> &6/scripts &blist"
send formatted "<command:/scripts help remove><tooltip:&dClick for more information> &e(&d?&e)<reset> &6/scripts &bremove &e(script name)"
send " "
send "&d&l------------------------------"
send " "
if arg-1 is "edit":
if {allowed::*} contains player's name:
if arg-2 is set:
if arg-3 is set:
if line arg-3 of file path "plugins/Skript/scripts/%arg-2%" is set:
set {_linee::%arg-3%} to line arg-3 of file path "plugins/Skript/scripts/%arg-2%"
send "&d-----Line %arg-3%&d-----"
send "&c%{_linee::%arg-3%}%"
send "&6Type out what you want the line to become! To close, type ""close""."
set metadata tag "editscript" of player to arg-2
set metadata tag "editline" of player to arg-3
set metadata tag "edit" of player to true
if arg-1 is "list":
if {allowed::*} contains player's name:
set {_content2::*} to all files of dir path "plugins/Skript/scripts"
loop all numbers from 1 to 30:
set {_l} to loop-value
if "%{_l}th element of {_content2::*}%" is not "<none>":
set {_lc} to {_l}th element of {_content2::*}
set {_name} to file name of file path "%{_lc}%"
add {_name} to {_content1::*}
set {_n} to amount of {_content1::*}
send "&dWow! &eThere are &a%{_n}% &escript files:"
loop {_n} times:
set {_l} to loop-value
set {_c} to {_l}th element of {_content1::*}
send formatted "<command:/scripts open %{_c}%><tooltip:&dClick to show!> &c%{_l}th element of {_content1::*}% <reset>"
if arg-1 is "setline":
if {allowed::*} contains player's name:
if arg-2 is set:
if arg-3 is set:
send "&dSuccessfully changed line &e%arg-3% &dof &e%arg-2% &dto:"
send "&e%arg-5%"
send "&6Indentation: %arg-4% &6tabs."
send formatted "&dClick <command:/sk reload %arg-2%><tooltip:&6Here!>&ahere<reset> &dto reload!"
send formatted "<command:/scripts open %arg-2%><tooltip:&6Click to re-open> &dOpen File <reset>"
set {_num} to arg-4
set {_space} to " "
set {_text} to ""
loop {_num} times:
set {_text} to "%{_space}%%{_text}%"
set line arg-3 of file path "plugins/Skript/scripts/%arg-2%" to "%{_text}%%arg-5%"
if arg-1 is "setspace":
if {allowed::*} contains player's name:
set metadata tag "edit1" of player to true
set metadata tag "editscript" of player to arg-2
set metadata tag "editline" of player to arg-3
set metadata tag "message" of player to arg-5
send "&dType the number of spaces there will be!"
if arg-1 is not set:
if {allowed::*} contains player's name:
make player execute command "scripts help"
stop
on chat:
if metadata tag "edit" of player is true:
if message is "close":
cancel event
set metadata "edit" of player to false
stop
else:
cancel event
set {_script} to metadata tag "editscript" of player
set {_line} to metadata tag "editline" of player
set metadata tag "edit" of player to false
send "&dWhat should the indentation be (spaces)?"
send formatted "<command:/scripts setline %{_script}% %{_line}% 0 %message%><tooltip:&60!> &e[&d0&e]<reset>"
send formatted "<command:/scripts setline %{_script}% %{_line}% 1 %message%><tooltip:&61!> &e[&d1&e]<reset>"
send formatted "<command:/scripts setline %{_script}% %{_line}% 2 %message%><tooltip:&62!> &e[&d2&e]<reset>"
send formatted "<command:/scripts setline %{_script}% %{_line}% 3 %message%><tooltip:&63!> &e[&d3&e]<reset>"
send formatted "<command:/scripts setline %{_script}% %{_line}% 4 %message%><tooltip:&64!> &e[&d4&e]<reset>"
send formatted "<command:/scripts setline %{_script}% %{_line}% 5 %message%><tooltip:&65!> &e[&d5&e]<reset>"
send formatted "<command:/scripts setline %{_script}% %{_line}% 6 %message%><tooltip:&66!> &e[&d6&e]<reset>"
send formatted "<command:/scripts setline %{_script}% %{_line}% 7 %message%><tooltip:&67!> &e[&d7&e]<reset>"
send formatted "<command:/scripts setline %{_script}% %{_line}% 8 %message%><tooltip:&68!> &e[&d8&e]<reset>"
send formatted "<command:/scripts setspace %{_script}% %{_line}% -1 %message%><tooltip:&6Click here!> &e[&dCustom&e]<reset>"
if metadata "edit1" of player is true:
cancel event
make player execute command "scripts setline %metadata tag "editscript" of player% %metadata tag "editline" of player% %message parsed as number% %metadata tag "message" of player%"
set metadata tag "edit1" of player to false
if metadata "edit2" of player is true:
set {_script} to metadata "editscript" of player
set {_num} to message parsed as number
set line {_num} of file path "plugins/Skript/scripts/%{_script}%" to "##"
#execute console command "minecraft:give %player% written_book{pages:['{""text"":""%{_content2::*}%""}'],title:Book,author:""http://minecraft.tools/""}"

45
init.sk 100644
View File

@ -0,0 +1,45 @@
on load:
send "[GG_Systems] Init Loaded" to console
send "[GG_Systems] Flags Ready"
set {čas_kola} to 90
on skript start:
if file path "plugins/Skript/scripts/-flags.sk" is not missing:
if file path "plugins/Skript/scripts/flags.sk" is not missing:
delete file path "plugins/Skript/scripts/-flags.sk"
wait 1 second
disable script file "flags.sk"
set {flags_state} to "stop"
command /startscript_flags:
description: Start the flags script and allow it to be used
usage: /startflags
executable by: players and console
permission: skript.op
trigger:
if file path "plugins/Skript/scripts/flags.sk" is not missing:
disable script file "flags.sk"
#delete file path "plugins/Skript/scripts/flags.sk"
if file path "plugins/Skript/scripts/-flags.sk" is missing:
download from "https://raw.githubusercontent.com/Adamnumber1/flags_skript/main/flags.sk" to file path "plugins/Skript/scripts/-flags.sk":
enable script file "flags.sk"
reload script "flags"
enable script file "flags"
reload script "flags"
broadcast "§aNačítám Vlajky... "
wait 5 seconds
execute console command "/minigame_flags_start"
command /stopscript_flags:
description: Stop the flags minigame and disable all commands + events
usage: /stopflags
executable by: players and console
permission: skript.op
trigger:
disable script file "flags.sk"
broadcast "§4Ukončuji Vlajky... "
command /doas <text>:
permission: skript.op
trigger:
execute console command arg-1

112
papik.sk 100644
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@ -0,0 +1,112 @@
command /scoreupdate:
permission: skript.op
trigger:
set {teampoints_reset} to 0
on join:
set join message to "§e%player% se připojil."
on quit:
set leave message to "§e%player% se odpojil."
on placeholderapi placeholder request for the prefix "player":
if the identifier is "teammate": # The placeholder would be 'custom_message'
loop entries of team placeholder "team_name" from player:
if loop-value is not player:
if loop-value's gamemode is spectator:
add "§m&7%loop-value% ☠" to {_team_players::*}
else:
add "%loop-value% §a%loop-value's health * 2%%placeholder "team_color" from player%❤" to {_team_players::*}
if {_team_players::*} is not set:
set the result to "&7-"
else:
set the result to "%{_team_players::*}%"
if the identifier is "myself":
set the result to "%player% §a%player's health * 2%%placeholder "team_color" from player%❤"
if the identifier is "teampoints":
loop entries of team placeholder "team_name" from player:
add placeholder "objective_score_GridoGames" from loop-value to {_team_points::*}
loop {_team_points::*}:
set {_team_point} to {_team_point} + loop-value parsed as integer
set the result to "%{_team_point}%"
on placeholderapi placeholder request for the prefix "game":
if the identifier is "kola":
set {_name} to "Kola" parsed as offline player
set the result to placeholder "objective_score_XD" from {_name}
if the identifier is "hra":
set {_name} to "Hry" parsed as offline player
set the result to placeholder "objective_score_XD" from {_name}
if the identifier is "poradi1":
if {teampoints_reset} < 0:
set {_lu} to "Anorak_1" parsed as player
clear {team_all_points::*}
loop 10 times:
clear {_team_point}
clear {_team_points::*}
loop entries of team "IDList%loop-number%":
add placeholder "objective_score_GridoGames" from loop-value-2 to {_team_points::*}
loop {_team_points::*}:
set {_team_point} to {_team_point} + loop-value-2 parsed as integer
if entries of team "IDList%loop-number%" is set:
set {teampoints::IDList%loop-number%} to {_team_point}
add {_team_point} to {team_all_points::*}
set {team_all_point::*} to reversed sorted {team_all_points::*}
clear {1stteam}
clear {2stteam}
clear {3stteam}
set {1stset} to ""
set {2stset} to ""
set {3stset} to ""
loop 10 times:
if 3st element of {team_all_point::*} is {teampoints::IDList%loop-number%}:
if {3stteam} is not set:
set {3stteam} to "IDList%loop-number%"
#remove "IDList%loop-number%" from {_teams::*}
set {3stset} to "True"
continue
if 2st element of {team_all_point::*} is {teampoints::IDList%loop-number%}:
if {2stteam} is not set:
set {2stteam} to "IDList%loop-number%"
#remove "IDList%loop-number%" from {_teams::*}
set {2stset} to "True"
continue
if 1st element of {team_all_point::*} is {teampoints::IDList%loop-number%}:
if {1stteam} is not set:
set {1stteam} to "IDList%loop-number%"
#remove "IDList%loop-number%" from {_teams::*}
set {1stset} to "True"
# reset loop
set {teampoints_reset} to 60
else: # {teampoints_reset} < 0:
set {teampoints_reset} to {teampoints_reset} - 1
if prefix of team {1stteam} is set:
if {teampoints::%{1stteam}%} is 0:
set the result to "&7-"
else:
set the result to "%prefix of team {1stteam}% &r%{teampoints::%{1stteam}%}%"
else:
set the result to "&7-"
#set {new::*} to sorted {play::*}
if the identifier is "poradi2":
if prefix of team {2stteam} is set:
if {teampoints::%{2stteam}%} is 0:
set the result to "&7-"
else:
set the result to "%prefix of team {2stteam}% &r%{teampoints::%{2stteam}%}%"
else:
set the result to "&7-"
if the identifier is "poradi3":
if prefix of team {3stteam} is set:
if {teampoints::%{3stteam}%} is 0:
set the result to "&7-"
else:
set the result to "%prefix of team {3stteam}% &r%{teampoints::%{3stteam}%}%"
else:
set the result to "&7-"